Middenhjem

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Middenhjem, the habitable land in between Mørkogis and Lysogild

In the war-torn land of Midden amidst political intrigue, unrest, and lurking evil; a band of brothers join forces to make their mark. Whether they are seeking fame, fortune, or nobler pursuits; the brothers decide to pool what money they have to hire mercenaries and travel to where trouble and gold flow.

Guides & Manuals

Gunnar's Stone Company

Stone Company Saga

The Saga of Gunnar starts by telling of a legend of fur and scale covered warriors who came down from the Mørkogis that couldn't be killed with normal weapons. These warriors had decimated the armies of a now long dead Mennesker king. The Mørkogis warriors were impervious to the blades, axes, and clubs of the Mennesker. They were unflinching even to the mighty blows of the greatest warriors the king had commanded. When all was thought lost, a miner came to the king's chamber to make a proposition. He tossed a pebble from hand to hand as he offered to defeat the Mørkogis army in exchange for wealth. At first, the king scoffed at the miner and waved him away. After two more staggering defeats and two more offers from the miner (each time demanding more), the king accepted. If he could defeat the Mørkogis Army then he would reward him with untold riches.

Confident, that the king was ready to accept surrender, the Mørkogis Army marched towards the city. However, in order to get to the city, the army had to pass the high cliffs of the stone quarry. It was there, the miner had laid in wait with hundreds of other miners who had gathered tons upon tons of rocks to the top of the cliffs. The Mørkogis Army never saw the face of the miner who defeated them as they were crushed under tons of rock. Gunnar's Pass, named after the brave miner, is rumored to the be resting place of a thousand Mørkogis soldiers. The Saga of Gunnar continues with many other tales of him outwitting formidable foes.

Character Creation Rules

Guhrdenn.jpg
Guhrdenn Ongersen (Garth)
Captain
Gunnar.jpg
Gunnar Skaldaspiller (Joe)
Veteran, Quartermaster

Allies, Contacts, Hirelings, etc.

noframe
Karlovar
Average Heavy Infantry - ₡288

Generous not-so-good-looking warrior who grew up in an orphanage who worries some of his memories have been tampered with.
HP: 11
HT: 11
Equipment: Heavy Infantry (Poor Quality, ₡150) - A2, Slow
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 7.5
noframe
Vollover
Elite Infantry - ₡348

Discerning self-proclaimed 'paladin' from a small town tavern who got in way too deep with the wrong sort of people.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Fanatic (Paladin)
Skills: Bodyguard!
Risk -3 -2 -1 +0 +1 +2 +3
TS 6
noframe
Arninn
Elite Infantry - ₡276

Motivated stout-legged, god-fearing mennesker from a small farm in the plains who is probably wanted in a few towns.
HP: 11
HT: 11
Equipment: Infantry (Fine Quality, ₡120) - A1
Character Traits:
Skills: Blacksmith!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Arnarar
Good Infantry - ₡312

Blunt mennesker who claims his weapon is the might of his god grew up in a dilapidated mansion and studied interior dungeon design.
HP: 12
HT: 13
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Historian!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Milsar
Average Infantry - ₡276

Critical warrior whose veins 'carry the blood of dragons' is from a high-class brothel who likes to settle arguments with headbutting contests.
HP: 10
HT: 10
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Herald!
Risk -3 -2 -1 +0 +1 +2 +3
TS 3
noframe
Hugum
Average Infantry - ₡276

Bigoted mennesker who frequently curses anyone who wrongs him, who suffers from crippling stage-fright.
HP: 11
HT: 12
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits:
Skills: Slaver!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Sedufleif
Elite Archer - ₡384

Gruff archer from a complex bureaucratic society who is on the run after having an affiar with a Jarl's daughter.
HP: 14
HT: 13
Equipment: Archer (Good Quality, ₡105) - F
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5
noframe
Herlufil
Good Good - ₡336

Bitchy ex-con who spent some time in the King's dungeons who always gives the good news first.
HP: 11
HT: 12
Equipment: Good (Good Quality, ₡105) - F
Character Traits:
Skills: Spy!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4
noframe
Bjorninion
Average Scout - ₡288

Cool-headaed scout from an underground network of 'dragon caves' who failed to protect the Royal Family.
HP: 11
HT: 11
Equipment: Scout (Very Fine Quality, ₡175) - Rec, Mob
Character Traits: Terrain (Mountains)
Skills: Healer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5
noframe
Ragugm
Average Scout - ₡288

Crass scout from the 'Class Act' traveling circus who was jailed 'for a crime he didn't commit'.
HP: 10
HT: 11
Equipment: Scout (Basic Quality, ₡70) - Rec, Mob
Character Traits: Terrain (Woodlands)
Skills: Entertainer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2
noframe
Kvivnor
Good Militia - ₡300

An impatient man from a small podunk village who was left out of his father's will.
HP: 11
HT: 11
Equipment: Militia (Good Quality, ₡60) - -
Character Traits: Terrain (Arctic)
Skills: Pickpocket!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2
noframe
Karufald
Inferior Militia - ₡255

A stern brewer from an iceberg island who is searching for the knowledge of immortality.
HP: 13
HT: 12
Equipment: Militia (Poor Quality, ₡30) - -
Character Traits: Coward
Skills: Alchemist!
Risk -3 -2 -1 +0 +1 +2 +3
TS 0.25