Middenhjem

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Middenhjem, the habitable land in between Mørkogis and Lysogild

In the war-torn land of Midden amidst political intrigue, unrest, and lurking evil; a band of brothers join forces to make their mark. Whether they are seeking fame, fortune, or nobler pursuits; the brothers decide to pool what money they have to hire mercenaries and travel to where trouble and gold flow.

Guides & Manuals

Stone Company

Captains of the Stone Company

Character Creation Rules

noframe
Gunnar (Joe)
Captain
Good Infantry - ₡698

Driven by his injuries - physical, mental, emotional, spiritual - he finds he's useless in the army and even worse as a civilian. Doomed to roam, he sets out to join, or found, a mercenary company. This will let him escape from home, deliver to him enemies, let him exercise his talents, and may let him wander until he finds a way to cleanse his curse.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Hero
Skills: Veteran Captain
Risk -3 -2 -1 +0 +1 +2 +3
TS 6
noframe
Guhrdenn (Garth)
Captain
Elite Infantry - ₡424

No longer having a home, or the protection of Daemyn, Guhrdenn was forced to flee the lands of his heritage, to seek refuge with those opposed to the Kelgik. However, as fate would have it, he had no immediate need of money, for the raiders that killed Daemyn had failed to discover one of his stashes of gold and silver. With this money, Guhrdenn knew he could one day hire men to fight by his side, to deal with threats such as the Kelgik. He vowed to return one day to reclaim his lawful claim as Jurl of Dalsjöfors.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Hero
Skills: Warrior Captain
Risk -3 -2 -1 +0 +1 +2 +3
TS 7.5

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Stone Company Mercenaries

noframe
Karlovar
Average Heavy Infantry - ₡288

Generous not-so-good-looking warrior who grew up in an orphanage who worries some of his memories have been tampered with.
HP: 11
HT: 11
Equipment: Heavy Infantry (Poor Quality, ₡150) - A2, Slow
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 7.5
noframe
Vollover
Elite Infantry - ₡348

Discerning self-proclaimed 'paladin' from a small town tavern who got in way too deep with the wrong sort of people.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Fanatic (Paladin)
Skills: Bodyguard!
Risk -3 -2 -1 +0 +1 +2 +3
TS 6
noframe
Arninn
Elite Infantry - ₡276

Motivated stout-legged, god-fearing mennesker from a small farm in the plains who is probably wanted in a few towns.
HP: 11
HT: 11
Equipment: Infantry (Fine Quality, ₡200) - A1
Character Traits:
Skills: Blacksmith!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Arnarar
Good Infantry - ₡312

Blunt mennesker who claims his weapon is the might of his god grew up in a dilapidated mansion and studied interior dungeon design.
HP: 12
HT: 13
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Historian!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Milsar
Average Infantry - ₡276

Critical warrior whose veins 'carry the blood of dragons' is from a high-class brothel who likes to settle arguments with headbutting contests.
HP: 10
HT: 10
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Herald!
Risk -3 -2 -1 +0 +1 +2 +3
TS 3
noframe
Hugum
Average Infantry - ₡276

Bigoted mennesker who frequently curses anyone who wrongs him, who suffers from crippling stage-fright.
HP: 11
HT: 12
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits:
Skills: Slaver!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Sedufleif
Elite Archer - ₡384

Gruff archer from a complex bureaucratic society who is on the run after having an affiar with a Jarl's daughter.
HP: 14
HT: 13
Equipment: Archer (Good Quality, ₡105) - F
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5


noframe
Ragugm
Average Scout - ₡288

Crass scout from the 'Class Act' traveling circus who was jailed 'for a crime he didn't commit'.
HP: 10
HT: 11
Equipment: Scout (Basic Quality, ₡70) - Rec, Mob
Character Traits: Terrain (Woodlands)
Skills: Entertainer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2
noframe
Kvivnor
Good Militia - ₡300

An impatient man from a small podunk village who was left out of his father's will.
HP: 11
HT: 11
Equipment: Militia (Good Quality, ₡60) - -
Character Traits: Terrain (Arctic)
Skills: Pickpocket!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2

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Former Stone Company Mercs

noframe
Bjorninion
Average Scout - ₡288

Cool-headaed scout from an underground network of 'dragon caves' who failed to protect the Royal Family.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 11
HT: 11
Equipment: Scout (Very Fine Quality, ₡175) - Rec, Mob
Character Traits: Terrain (Mountains)
Skills: Healer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5
noframe
Herlufil
Good Archer - ₡336

Bitchy ex-con who spent some time in the King's dungeons who always gives the good news first.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 11
HT: 12
Equipment: Archer (Good Quality, ₡105) - F
Character Traits:
Skills: Spy!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4
noframe
Karufald
Inferior Militia - ₡255

A stern brewer from an iceberg island who is searching for the knowledge of immortality.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 13
HT: 12
Equipment: Militia (Poor Quality, ₡30) - -
Character Traits: Coward
Skills: Alchemist!
Risk -3 -2 -1 +0 +1 +2 +3
TS 0.25