Difference between revisions of "Middenhjem"

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[[File:hjem.jpg|thumb|Hjem]]
+
[[File:hjem.jpg|thumb|'''Middenhjem''', the habitable land in between Mørkogis and Lysogild]]
[[File:hjem.png|thumb|'''Midden''', habitable land in between Mørkogis and Lysogild]]
 
  
= Hjem =
+
''In the war-torn land of Midden amidst political intrigue, unrest, and lurking evil; a band of brothers join forces to make their mark. Whether they are seeking fame, fortune, or nobler pursuits; the brothers decide to pool what money they have to hire mercenaries and travel to where trouble and gold flow.''
The planet is tidally locked to a binary star system (Blålys & Rødlys). Only a small band around the equator is habitable. When in the sky, Blålys casts a blue light upon all of Midden. When in the sky, Rødlys casts a red light upon all of Midden. Hjem has one moon, Skygge (shadow).  
 
  
'''Lysogild'''<br>
+
= Guides & Manuals =
Land of Light & Fire.
+
*[[Hjem]]
 +
*[[Races of Middenhjem]]
 +
*[[Beasts of Middenhjem]]
 +
*[[Nations and Organizations of Middenhjem|Nations & Organizations of Middenhjem]]
 +
*[[Religions of Middenhjem]]
 +
*[[Middenhjem Gameplay]]
 +
**[[Mennesker Mercenaries]]
 +
*'''[[Stone Company Saga]]'''
  
'''Mørkogis'''<br>
+
= Stone Company =
Land of Darkness & Ice.
+
== Captains of the Stone Company ==
 +
[[Middenhjem Character Creation|Character Creation Rules]]
 +
{{Infobox Mercenary
 +
| name        = [[Gunnar Skaldaspiller|Gunnar]] (Joe)<br>Captain
 +
| image name  = gunnar.jpg
 +
| training    = Good
 +
| equipment    = Infantry
 +
| pay          = 698
 +
| HP          = 14
 +
| HT          = 13
 +
| background  = Driven by his injuries - physical, mental, emotional, spiritual - he finds he's useless in the army and even worse as a civilian. Doomed to roam, he sets out to join, or found, a mercenary company. This will let him escape from home, deliver to him enemies, let him exercise his talents, and may let him wander until he finds a way to cleanse his curse.
 +
| equipment quality            = Good
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 150
 +
| character traits            = Hero
 +
| skills                      = Veteran Captain
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 6
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = [[Guhrdenn Ongersen|Guhrdenn]] (Garth)<br>Captain
 +
| image name  = guhrdenn.jpg
 +
| training    = Elite
 +
| equipment    = Infantry
 +
| pay          = 424
 +
| HP          = 14
 +
| HT          = 13
 +
| background  = No longer having a home, or the protection of Daemyn, Guhrdenn was forced to flee the lands of his heritage, to seek refuge with those opposed to the Kelgik. However, as fate would have it, he had no immediate need of money, for the raiders that killed Daemyn had failed to discover one of his stashes of gold and silver. With this money, Guhrdenn knew he could one day hire men to fight by his side, to deal with threats such as the Kelgik. He vowed to return one day to reclaim his lawful claim as Jurl of Dalsjöfors.
 +
| equipment quality            = Good
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 150
 +
| character traits            = Hero
 +
| skills                      = Warrior Captain
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 7.5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
.
  
'''Midden'''<br>
+
== Stone Company Mercenaries ==
The Middle, inhabited by the Mennesker and many other races and beasts.  
+
{{Infobox Mercenary
 +
| name        = Karlovar
 +
| image name  = Karlovar.jpg
 +
| training    = Average
 +
| equipment    = Heavy Infantry
 +
| pay          = 288
 +
| HP          = 11
 +
| HT          = 11
 +
| background  = Generous not-so-good-looking warrior who grew up in an orphanage who worries some of his memories have been tampered with.
 +
| equipment quality            = Poor
 +
| equipment traits            = A2, Slow
 +
| equipment maintenance cost  = 150
 +
| character traits            =
 +
| skills                      = Soldier!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 7.5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Vollover
 +
| image name  = vollover.jpg
 +
| training    = Elite
 +
| equipment    = Infantry
 +
| pay          = 348
 +
| HP          = 14
 +
| HT          = 13
 +
| background  = Discerning self-proclaimed 'paladin' from a small town tavern who got in way too deep with the wrong sort of people.
 +
| equipment quality            = Good
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 150
 +
| character traits            = Fanatic (Paladin)
 +
| skills                      = Bodyguard!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 6
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Arninn
 +
| image name  = arninn.jpg
 +
| training    = Elite
 +
| equipment    = Infantry
 +
| pay          = 276
 +
| HP          = 11
 +
| HT          = 11
 +
| background  = Motivated stout-legged, god-fearing mennesker from a small farm in the plains who is probably wanted in a few towns.
 +
| equipment quality            = Fine
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 200
 +
| character traits            =
 +
| skills                      = Blacksmith!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 4.5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Arnarar
 +
| image name  = Arnanar.jpg
 +
| training    = Good
 +
| equipment    = Infantry
 +
| pay          = 312
 +
| HP          = 12
 +
| HT          = 13
 +
| background  = Blunt mennesker who claims his weapon is the might of his god grew up in a dilapidated mansion and studied interior dungeon design.
 +
| equipment quality            = Basic
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 100
 +
| character traits            = Impetuous
 +
| skills                      = Historian!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 4.5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Milsar
 +
| image name  = milsar.jpg
 +
| training    = Average
 +
| equipment    = Infantry
 +
| pay          = 276
 +
| HP          = 10
 +
| HT          = 10
 +
| background  = Critical warrior whose veins 'carry the blood of dragons' is from a high-class brothel who likes to settle arguments with headbutting contests.
 +
| equipment quality            = Basic
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 100
 +
| character traits            = Impetuous
 +
| skills                      = Herald!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 3
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Hugum
 +
| image name  = hugum.jpg
 +
| training    = Average
 +
| equipment    = Infantry
 +
| pay          = 276
 +
| HP          = 11
 +
| HT          = 12
 +
| background  = Bigoted mennesker who frequently curses anyone who wrongs him, who suffers from crippling stage-fright.
 +
| equipment quality            = Good
 +
| equipment traits            = A1
 +
| equipment maintenance cost  = 150
 +
| character traits            =
 +
| skills                      = Slaver!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 4.5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Sedufleif
 +
| image name  = sedufleif.jpg
 +
| training    = Elite
 +
| equipment    = Archer
 +
| pay          = 384
 +
| HP          = 14
 +
| HT          = 13
 +
| background  = Gruff archer from a complex bureaucratic society who is on the run after having an affiar with a Jarl's daughter.
 +
| equipment quality            = Good
 +
| equipment traits            = F
 +
| equipment maintenance cost  = 105
 +
| character traits            =
 +
| skills                      = Soldier!
 +
| TS -3  =
 +
| TS -2  =
 +
| TS -1  =
 +
| TS +0  = 5
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
  
== Calendar ==
 
Only the Midden has seasons. Since Hjem is tidally locked in its orbit with the binary stars, Blålys & Rødlys, it suffers long periods of light and long periods of darkness. Those that live in the Midden record the passage of time by the alignment of Blålys & Rødlys with the moon, Skygge.
 
  
=== Measures of Time ===
+
{{Infobox Mercenary
*'''Syklus''' = 25 Tid of Blålys & Rødlys; 146 Uke of Skygge (at which they align on opposite horizons, ~6 years).
+
| name        = Ragugm
**Skygge is in the shadow of Hjem and can only be seen atop the highest peaks in Midden.
+
| image name  = ragugm.jpg
*'''Tid''' = A full cycle of the binary suns. (~65 days)
+
| training    = Average
**Blålystid = Time of Blue Light. Blålys is high in the horizon (~26 days).  
+
| equipment    = Scout
**Kveldtid = Blålys & Rødlys are both near the horizon, covering Midden in deep violet shadows (~13 days).
+
| pay          = 288
**Rødlystid = Time of Red Light. Rødlys is high in the horizon (~26 days).
+
| HP          = 10
*'''Uke''' = The cycle of the moon, Skygge (~14 days).
+
| HT          = 11
**'''Voskuke''' = New to Full
+
| background  = Crass scout from the 'Class Act' traveling circus who was jailed 'for a crime he didn't commit'.
**'''Avtuke''' = Full to New
+
| equipment quality            = Basic
*'''Deluke''' (“Del” for short) = ⅛ of a Uke. (~1.8 days)
+
| equipment traits            = Rec, Mob
**The time in between New to Quarter to Half to Three-Quarters to Full, etc.
+
| equipment maintenance cost  = 70
 +
| character traits            = Terrain (Woodlands)
 +
| skills                      = Entertainer!
 +
| TS -3  =
 +
| TS -2  =  
 +
| TS -1  =
 +
| TS +0  = 2
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
{{Infobox Mercenary
 +
| name        = Kvivnor
 +
| image name  = kvivnor.jpg
 +
| training    = Good
 +
| equipment    = Militia
 +
| pay          = 300
 +
| HP          = 11
 +
| HT          = 11
 +
| background  = An impatient man from a small podunk village who was left out of his father's will.
 +
| equipment quality            = Good
 +
| equipment traits            = -
 +
| equipment maintenance cost  = 60
 +
| character traits            = Terrain (Arctic)
 +
| skills                      = Pickpocket!
 +
| TS -3  =  
 +
| TS -2  =  
 +
| TS -1  =  
 +
| TS +0  = 2
 +
| TS +1 =
 +
| TS +2  =
 +
| TS +3  =
 +
}}
 +
.
  
The most ancient Mennesker have lived for 15 or more Syklus.
+
== Former Stone Company Mercs ==
 
+
{{Infobox Mercenary
== Races of Midden ==
+
| name        = Bjorninion
{| class="wikitable"
+
| image name  = bjorninion.jpg
|-
+
| training    = Average
! Race
+
| equipment    = Scout
! Description
+
| pay          = 288
|-
+
| HP          = 11
| '''Mennesker'''
+
| HT          = 11
| Humans, viking culture - minus the boats.
+
| background  = Cool-headaed scout from an underground network of 'dragon caves' who failed to protect the Royal Family.<br>(Traitor, was bought by Thaneson Eifiuamsen)
|-
+
| equipment quality            = Very Fine
| '''Ojru'''
+
| equipment traits            = Rec, Mob
| A massive race. They are dark-haired and have toothless mouths. They are well-known for their sculptures.
+
| equipment maintenance cost  = 175
|-
+
| character traits            = Terrain (Mountains)
| '''Hulemenn'''
+
| skills                      = Healer!
| A race of vole-people. They are famous for their seminaries. They practice ritual cannibalism of the deceased.
+
| TS -3  =
|-
+
| TS -2  =
| '''Seksøyne'''
+
| TS -1  =
| A graceful race. They are yellow-haired and have six eyes. They naturally hibernate. They are famous for their shrines. Rumored to be the descendants of a god.
+
| TS +0  = 5
|-
+
| TS +1  =
| '''Skyggemenn'''
+
| TS +2  =
| A delicate-looking race. They are black-skinned and have large mouths. When they die, they actually turn into another kind of creature that burrows into the ground. No one knows what they become. They have excellent hearing. In their culture, cryptography is a highly prized ability.
+
| TS +3  =
|-
+
}}
| '''Skapning'''
+
{{Infobox Mercenary
| A tiny race. They have bony plates instead of hair. Their sense of smell is incredibly powerful. They are exceptionally good at alchemy.
+
| name        = Herlufil
|-
+
| image name  = herlufil.jpg
| '''Mandoler'''
+
| training    = Good
| Half-mennesker. They show little emotion and pride themselves in rational thought. They have no country of their own, but work for other races.
+
| equipment    = Archer
|}
+
| pay          = 336
 
+
| HP          = 11
== Beasts of Hjem ==
+
| HT          = 12
=== Wyrm ===
+
| background  = Bitchy ex-con who spent some time in the King's dungeons who always gives the good news first.<br>(Traitor, was bought by Thaneson Eifiuamsen)
{| class="wikitable"
+
| equipment quality            = Good
|-
+
| equipment traits            = F
| [[File:lysogildwyrm.jpg|100px|Lysogild Wyrm]]
+
| equipment maintenance cost  = 105
| '''Lysogild Wyrm'''<br>
+
| character traits            =  
Few creatures are more fearsome than the great wyrm of the barren desert.
+
| skills                      = Spy!
| '''Lysogild Wyrmlings'''<br>
+
| TS -3  =  
While much smaller in relation to the adult wyrm, they equal the size of a man. Wyrmlings’ wings are fully functioning after only 1 syklus from birth and are not lost until they hatch from their cocoon safe atop a rocky outcropping.  
+
| TS -2  =  
|-
+
| TS -1  =
| [[File:mørkogiswyrm.jpg|100px|Mørkogis Wyrm]]
+
| TS +0  = 4
| '''Mørkogis Wyrm'''<br>
+
| TS +1  =
Like its cousin, this creature is just as fearsome and can be the deep icelands.  
+
| TS +2  =
| '''Mørkogis Wyrmlings'''<br>
+
| TS +3  =
Mørkogis wyrmlings do not grow wings, but have dozens of legs to move about the surface. They also emit intense heat from a very young age as they carve out ice tunnels beneath the surface. Unsuspecting travelers can find themselves on loose footing and crashing into melted ice into the tunnels below.
+
}}
|}
+
{{Infobox Mercenary
 
+
| name        = Karufald
=== Jötnar ===
+
| image name  = karufald.jpg
{| class="wikitable"
+
| training    = Inferior
|-
+
| equipment    = Militia
| [[File:edel.jpg|left|100px|Edel]]
+
| pay          = 255
| '''Edel'''<br>
+
| HP          = 13
The Edel are an ancient tribe of noble giants that once ruled the Midden. Their numbers have dwindled and now they mostly dwell in highly fortified places far from the Mennesker. Some come down from their fortifications from time to time.
+
| HT          = 12
|-
+
| background  = A stern brewer from an iceberg island who is searching for the knowledge of immortality.<br>(Traitor, was bought by Thaneson Eifiuamsen)
| [[File:trær.jpg|100px|Trær]]
+
| equipment quality            = Poor
| '''Trær'''<br>
+
| equipment traits            = -
An ancient tribe of giants that broke off from the Edel and sought solace in the wildest places of the Midden and it is rumored that they went off into the deep Lysogild and Mørkogis.
+
| equipment maintenance cost  = 30
|-
+
| character traits            = Coward
| [[File:troll.jpg|left|100px|Troll]]
+
| skills                      = Alchemist!
| '''Trolls'''<br>
+
| TS -3  =
Trolls come in all shapes and sizes, but mostly stupid and not too picky about what they eat. Trolls hate the light, but some have been known to tolerate red or blue light. Descended from the wildest, cruelest, and deranged Edel, Trær, and other races of Hjem.
+
| TS -2  =
|}
+
| TS -1  =
 +
| TS +0  = 0.25
 +
| TS +1  =
 +
| TS +2  =
 +
| TS +3  =
 +
}}

Latest revision as of 21:34, 31 May 2016

Middenhjem, the habitable land in between Mørkogis and Lysogild

In the war-torn land of Midden amidst political intrigue, unrest, and lurking evil; a band of brothers join forces to make their mark. Whether they are seeking fame, fortune, or nobler pursuits; the brothers decide to pool what money they have to hire mercenaries and travel to where trouble and gold flow.

Guides & Manuals

Stone Company

Captains of the Stone Company

Character Creation Rules

noframe
Gunnar (Joe)
Captain
Good Infantry - ₡698

Driven by his injuries - physical, mental, emotional, spiritual - he finds he's useless in the army and even worse as a civilian. Doomed to roam, he sets out to join, or found, a mercenary company. This will let him escape from home, deliver to him enemies, let him exercise his talents, and may let him wander until he finds a way to cleanse his curse.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Hero
Skills: Veteran Captain
Risk -3 -2 -1 +0 +1 +2 +3
TS 6
noframe
Guhrdenn (Garth)
Captain
Elite Infantry - ₡424

No longer having a home, or the protection of Daemyn, Guhrdenn was forced to flee the lands of his heritage, to seek refuge with those opposed to the Kelgik. However, as fate would have it, he had no immediate need of money, for the raiders that killed Daemyn had failed to discover one of his stashes of gold and silver. With this money, Guhrdenn knew he could one day hire men to fight by his side, to deal with threats such as the Kelgik. He vowed to return one day to reclaim his lawful claim as Jurl of Dalsjöfors.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Hero
Skills: Warrior Captain
Risk -3 -2 -1 +0 +1 +2 +3
TS 7.5

.

Stone Company Mercenaries

noframe
Karlovar
Average Heavy Infantry - ₡288

Generous not-so-good-looking warrior who grew up in an orphanage who worries some of his memories have been tampered with.
HP: 11
HT: 11
Equipment: Heavy Infantry (Poor Quality, ₡150) - A2, Slow
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 7.5
noframe
Vollover
Elite Infantry - ₡348

Discerning self-proclaimed 'paladin' from a small town tavern who got in way too deep with the wrong sort of people.
HP: 14
HT: 13
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits: Fanatic (Paladin)
Skills: Bodyguard!
Risk -3 -2 -1 +0 +1 +2 +3
TS 6
noframe
Arninn
Elite Infantry - ₡276

Motivated stout-legged, god-fearing mennesker from a small farm in the plains who is probably wanted in a few towns.
HP: 11
HT: 11
Equipment: Infantry (Fine Quality, ₡200) - A1
Character Traits:
Skills: Blacksmith!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Arnarar
Good Infantry - ₡312

Blunt mennesker who claims his weapon is the might of his god grew up in a dilapidated mansion and studied interior dungeon design.
HP: 12
HT: 13
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Historian!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Milsar
Average Infantry - ₡276

Critical warrior whose veins 'carry the blood of dragons' is from a high-class brothel who likes to settle arguments with headbutting contests.
HP: 10
HT: 10
Equipment: Infantry (Basic Quality, ₡100) - A1
Character Traits: Impetuous
Skills: Herald!
Risk -3 -2 -1 +0 +1 +2 +3
TS 3
noframe
Hugum
Average Infantry - ₡276

Bigoted mennesker who frequently curses anyone who wrongs him, who suffers from crippling stage-fright.
HP: 11
HT: 12
Equipment: Infantry (Good Quality, ₡150) - A1
Character Traits:
Skills: Slaver!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4.5
noframe
Sedufleif
Elite Archer - ₡384

Gruff archer from a complex bureaucratic society who is on the run after having an affiar with a Jarl's daughter.
HP: 14
HT: 13
Equipment: Archer (Good Quality, ₡105) - F
Character Traits:
Skills: Soldier!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5


noframe
Ragugm
Average Scout - ₡288

Crass scout from the 'Class Act' traveling circus who was jailed 'for a crime he didn't commit'.
HP: 10
HT: 11
Equipment: Scout (Basic Quality, ₡70) - Rec, Mob
Character Traits: Terrain (Woodlands)
Skills: Entertainer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2
noframe
Kvivnor
Good Militia - ₡300

An impatient man from a small podunk village who was left out of his father's will.
HP: 11
HT: 11
Equipment: Militia (Good Quality, ₡60) - -
Character Traits: Terrain (Arctic)
Skills: Pickpocket!
Risk -3 -2 -1 +0 +1 +2 +3
TS 2

.

Former Stone Company Mercs

noframe
Bjorninion
Average Scout - ₡288

Cool-headaed scout from an underground network of 'dragon caves' who failed to protect the Royal Family.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 11
HT: 11
Equipment: Scout (Very Fine Quality, ₡175) - Rec, Mob
Character Traits: Terrain (Mountains)
Skills: Healer!
Risk -3 -2 -1 +0 +1 +2 +3
TS 5
noframe
Herlufil
Good Archer - ₡336

Bitchy ex-con who spent some time in the King's dungeons who always gives the good news first.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 11
HT: 12
Equipment: Archer (Good Quality, ₡105) - F
Character Traits:
Skills: Spy!
Risk -3 -2 -1 +0 +1 +2 +3
TS 4
noframe
Karufald
Inferior Militia - ₡255

A stern brewer from an iceberg island who is searching for the knowledge of immortality.
(Traitor, was bought by Thaneson Eifiuamsen)
HP: 13
HT: 12
Equipment: Militia (Poor Quality, ₡30) - -
Character Traits: Coward
Skills: Alchemist!
Risk -3 -2 -1 +0 +1 +2 +3
TS 0.25