Middenhjem Gameplay

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Back to Middenhjem

Gameplay

Recruiting

Mercenaries are available for recruiting in various locales throughout Middenhelm. When a captain wishes to hire mercenaries they must search through a town for hirelings. Potential recruits will expect a certain amount of pay based on their training and equipment owned.

Finding Hirelings (B517)

IQ Roll (modified by city size) once per half-uke (~7 days) to find a hireling. May substitute the following skills:

  • Administration: for formal corporate-style hiring
  • Current Affairs: if seeking prominent “world experts”
  • Propaganda: aggressive recruiting
  • Streetwise: seeking criminals

Example Mennesker Mercenaries

Cost includes pay and equipment maintenance costs.

  • Dagast (Scout) Inferior Training with Poor Equipment (10 HT/HP) - ₡317
  • Simesus (Infantry) Inferior Training with Basic Equipment (11 HT/HP) - ₡358
  • Ellik (Cavalry) Good Training with Good Equipment (11 HT/HP) - ₡1950
  • Asaer (Scout Rider) Good Training with Basic Equipment (12 HT/HP) - ₡1350
  • Albliev (Infantry) Inferior Training with Poor Equipment (11 HT/HP) - ₡333

Other Hirelings

Mercenary Captains may want to hire other non-combat personnel, such as:

  • Surgeon
  • Trainer
  • Administrator
  • Entertainer
  • Engineer
  • Armorer
  • ...or whatever they deem necessary.

Finding a Job (B518)

Kings, Jarls, and Thanes often have jobs for Mercenary Troops.

Mercenary Captains seeking a job may roll against IQ once per half-uke (~7 days) to if he finds work for his troop. Modifiers include:

  • City Size (Thorp -3; Hamlet -2; Village -1; Town +0; City +1; Borough +2; Metropolis +3)
  • Over-qualification: +1 to +5.
  • Advertising: ₡25 +1; ₡250 +2; ₡2500 +3
  • Scarcity: Higher paying jobs are harder to find.
  • Multiple Jobs: Cumulative -1 when looking for more than one job at a time.

On the other hand, sometimes jobs are posted in various locales in a settlement (town square, gates, etc.).