Difference between revisions of "Middenhjem Gameplay"

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== Combat ==
 
== Combat ==
 
=== Travel ===
 
=== Travel ===
When moving, troops count as a Mobile Force and do not gain any Defense Bonus (DB). The mercenary troop can make an Average-HT roll to gain an extra 20%.
+
*Troops travel as fast as their slowest unit.
 
+
*When moving, troops count as a Mobile Force and do not gain any Defense Bonus (DB).
'''Movement Rates'''<br>
+
*The mercenary troop can make an Average-HT roll to move an extra 20%.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Troops Type
+
! Movement Rates by Troop Type
 
! Good Terrain
 
! Good Terrain
 
! Average Terrain
 
! Average Terrain
 
! Bad Terrain
 
! Bad Terrain
 
! Very Bad Terrain
 
! Very Bad Terrain
 +
! notes
 
|-
 
|-
 
| Light Infantry (Scout, Militia, Archer)
 
| Light Infantry (Scout, Militia, Archer)
Line 60: Line 61:
 
| 25 miles
 
| 25 miles
 
| 10 miles
 
| 10 miles
 +
| May ride mount and move as Light Cavalry.
 
|-
 
|-
 
| Medium Infantry (Infantry)
 
| Medium Infantry (Infantry)
Line 66: Line 68:
 
| 20 miles
 
| 20 miles
 
| 8 miles
 
| 8 miles
 +
| May ride mount and move as Medium Cavalry.
 
|-
 
|-
 
| Heavy Infantry (Heavy Infantry, Pikemen)
 
| Heavy Infantry (Heavy Infantry, Pikemen)
Line 72: Line 75:
 
| 15 miles
 
| 15 miles
 
| 6 miles
 
| 6 miles
 +
| May ride mount and move as Heavy Cavalry.
 
|-
 
|-
 
| Light Cavalry (Scout Rider, Horse Archer)
 
| Light Cavalry (Scout Rider, Horse Archer)
Line 78: Line 82:
 
| 35 miles
 
| 35 miles
 
| 14 miles
 
| 14 miles
 +
| -
 
|-
 
|-
 
| Medium Cavalry (Cavalry)
 
| Medium Cavalry (Cavalry)
Line 84: Line 89:
 
| 30 miles
 
| 30 miles
 
| 12 miles
 
| 12 miles
 +
| -
 
|-
 
|-
 
| Heavy Cavalry (Heavy Cavalry)
 
| Heavy Cavalry (Heavy Cavalry)
Line 90: Line 96:
 
| 25 miles
 
| 25 miles
 
| 10 miles
 
| 10 miles
 +
| -
 
|-
 
|-
 
|}
 
|}
  
 
=== Recon ===
 
=== Recon ===
 +
Quick Contest of the Average of '''Intelligence Analysis''' & Commander's '''Tactics''' (rounded down), plus relevant superiority bonuses.
 +
 +
=== Fight the Battle ===

Revision as of 21:48, 7 February 2016

Back to Middenhjem

Gameplay

Recruiting

Mercenaries are available for recruiting in various locales throughout Middenhelm. When a captain wishes to hire mercenaries they must search through a town for hirelings. Potential recruits will expect a certain amount of pay based on their training and equipment owned.

Finding Hirelings (B517)

IQ Roll (modified by city size) once per half-uke (~7 days) to find a hireling. May substitute the following skills:

  • Administration: for formal corporate-style hiring
  • Current Affairs: if seeking prominent “world experts”
  • Propaganda: aggressive recruiting
  • Streetwise: seeking criminals

Example Mennesker Mercenaries

Cost includes pay and equipment maintenance costs.

  • Dagast (Scout) Inferior Training with Poor Equipment (10 HT/HP) - ₡317
  • Simesus (Infantry) Inferior Training with Basic Equipment (11 HT/HP) - ₡358
  • Ellik (Cavalry) Good Training with Good Equipment (11 HT/HP) - ₡1950
  • Asaer (Scout Rider) Good Training with Basic Equipment (12 HT/HP) - ₡1350
  • Albliev (Infantry) Inferior Training with Poor Equipment (11 HT/HP) - ₡333

Other Hirelings

Mercenary Captains may want to hire other non-combat personnel, such as:

  • Surgeon
  • Trainer
  • Administrator
  • Entertainer
  • Engineer
  • Armorer
  • ...or whatever they deem necessary.

Finding a Job (B518)

Kings, Jarls, and Thanes often have jobs for Mercenary Troops.

Mercenary Captains seeking a job may roll against IQ once per half-uke (~7 days) to if he finds work for his troop. Modifiers include:

  • City Size (Thorp -3; Hamlet -2; Village -1; Town +0; City +1; Borough +2; Metropolis +3)
  • Over-qualification: +1 to +5.
  • Advertising: ₡25 +1; ₡250 +2; ₡2500 +3
  • Scarcity: Higher paying jobs are harder to find.
  • Multiple Jobs: Cumulative -1 when looking for more than one job at a time.

Job Boards

On the other hand, sometimes jobs are posted in various locales in a settlement (town square, gates, etc.).

Combat

Travel

  • Troops travel as fast as their slowest unit.
  • When moving, troops count as a Mobile Force and do not gain any Defense Bonus (DB).
  • The mercenary troop can make an Average-HT roll to move an extra 20%.
Movement Rates by Troop Type Good Terrain Average Terrain Bad Terrain Very Bad Terrain notes
Light Infantry (Scout, Militia, Archer) 62 miles 50 miles 25 miles 10 miles May ride mount and move as Light Cavalry.
Medium Infantry (Infantry) 50 miles 40 miles 20 miles 8 miles May ride mount and move as Medium Cavalry.
Heavy Infantry (Heavy Infantry, Pikemen) 37 miles 30 miles 15 miles 6 miles May ride mount and move as Heavy Cavalry.
Light Cavalry (Scout Rider, Horse Archer) 87 miles 70 miles 35 miles 14 miles -
Medium Cavalry (Cavalry) 75 miles 60 miles 30 miles 12 miles -
Heavy Cavalry (Heavy Cavalry) 62 miles 50 miles 25 miles 10 miles -

Recon

Quick Contest of the Average of Intelligence Analysis & Commander's Tactics (rounded down), plus relevant superiority bonuses.

Fight the Battle