Difference between revisions of "Middenhjem Gameplay"
(Created page with "Back to Middenhjem = Gameplay = == Recruiting == Mercenaries are available for recruiting in various locales throughout Middenhelm. When a captain wishes to hir...") |
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*...or whatever they deem necessary. | *...or whatever they deem necessary. | ||
− | = Finding a Job (B518) = | + | == Finding a Job (B518) == |
Kings, Jarls, and Thanes often have jobs for Mercenary Troops. | Kings, Jarls, and Thanes often have jobs for Mercenary Troops. | ||
Line 39: | Line 39: | ||
*Multiple Jobs: Cumulative -1 when looking for more than one job at a time. | *Multiple Jobs: Cumulative -1 when looking for more than one job at a time. | ||
+ | === Job Boards === | ||
On the other hand, sometimes jobs are posted in various locales in a settlement (town square, gates, etc.). | On the other hand, sometimes jobs are posted in various locales in a settlement (town square, gates, etc.). | ||
+ | |||
+ | == Combat == | ||
+ | === Travel === | ||
+ | When moving, troops count as a Mobile Force and do not gain any Defense Bonus (DB). The mercenary troop can make an Average-HT roll to gain an extra 20%. | ||
+ | |||
+ | '''Movement Rates'''<br> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Troops Type | ||
+ | ! Good Terrain | ||
+ | ! Average Terrain | ||
+ | ! Bad Terrain | ||
+ | ! Very Bad Terrain | ||
+ | |- | ||
+ | | Light Infantry (Scout, Militia, Archer) | ||
+ | | 62 miles | ||
+ | | 50 miles | ||
+ | | 25 miles | ||
+ | | 10 miles | ||
+ | |- | ||
+ | | Medium Infantry (Infantry) | ||
+ | | 50 miles | ||
+ | | 40 miles | ||
+ | | 20 miles | ||
+ | | 8 miles | ||
+ | |- | ||
+ | | Heavy Infantry (Heavy Infantry, Pikemen) | ||
+ | | 37 miles | ||
+ | | 30 miles | ||
+ | | 15 miles | ||
+ | | 6 miles | ||
+ | |- | ||
+ | | Light Cavalry (Scout Rider, Horse Archer) | ||
+ | | 87 miles | ||
+ | | 70 miles | ||
+ | | 35 miles | ||
+ | | 14 miles | ||
+ | |- | ||
+ | | Medium Cavalry (Cavalry) | ||
+ | | 75 miles | ||
+ | | 60 miles | ||
+ | | 30 miles | ||
+ | | 12 miles | ||
+ | |- | ||
+ | | Heavy Cavalry (Heavy Cavalry) | ||
+ | | 62 miles | ||
+ | | 50 miles | ||
+ | | 25 miles | ||
+ | | 10 miles | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Recon === |
Revision as of 21:31, 7 February 2016
Gameplay
Recruiting
Mercenaries are available for recruiting in various locales throughout Middenhelm. When a captain wishes to hire mercenaries they must search through a town for hirelings. Potential recruits will expect a certain amount of pay based on their training and equipment owned.
Finding Hirelings (B517)
IQ Roll (modified by city size) once per half-uke (~7 days) to find a hireling. May substitute the following skills:
- Administration: for formal corporate-style hiring
- Current Affairs: if seeking prominent “world experts”
- Propaganda: aggressive recruiting
- Streetwise: seeking criminals
Example Mennesker Mercenaries
Cost includes pay and equipment maintenance costs.
- Dagast (Scout) Inferior Training with Poor Equipment (10 HT/HP) - ₡317
- Simesus (Infantry) Inferior Training with Basic Equipment (11 HT/HP) - ₡358
- Ellik (Cavalry) Good Training with Good Equipment (11 HT/HP) - ₡1950
- Asaer (Scout Rider) Good Training with Basic Equipment (12 HT/HP) - ₡1350
- Albliev (Infantry) Inferior Training with Poor Equipment (11 HT/HP) - ₡333
Other Hirelings
Mercenary Captains may want to hire other non-combat personnel, such as:
- Surgeon
- Trainer
- Administrator
- Entertainer
- Engineer
- Armorer
- ...or whatever they deem necessary.
Finding a Job (B518)
Kings, Jarls, and Thanes often have jobs for Mercenary Troops.
Mercenary Captains seeking a job may roll against IQ once per half-uke (~7 days) to if he finds work for his troop. Modifiers include:
- City Size (Thorp -3; Hamlet -2; Village -1; Town +0; City +1; Borough +2; Metropolis +3)
- Over-qualification: +1 to +5.
- Advertising: ₡25 +1; ₡250 +2; ₡2500 +3
- Scarcity: Higher paying jobs are harder to find.
- Multiple Jobs: Cumulative -1 when looking for more than one job at a time.
Job Boards
On the other hand, sometimes jobs are posted in various locales in a settlement (town square, gates, etc.).
Combat
Travel
When moving, troops count as a Mobile Force and do not gain any Defense Bonus (DB). The mercenary troop can make an Average-HT roll to gain an extra 20%.
Movement Rates
Troops Type | Good Terrain | Average Terrain | Bad Terrain | Very Bad Terrain |
---|---|---|---|---|
Light Infantry (Scout, Militia, Archer) | 62 miles | 50 miles | 25 miles | 10 miles |
Medium Infantry (Infantry) | 50 miles | 40 miles | 20 miles | 8 miles |
Heavy Infantry (Heavy Infantry, Pikemen) | 37 miles | 30 miles | 15 miles | 6 miles |
Light Cavalry (Scout Rider, Horse Archer) | 87 miles | 70 miles | 35 miles | 14 miles |
Medium Cavalry (Cavalry) | 75 miles | 60 miles | 30 miles | 12 miles |
Heavy Cavalry (Heavy Cavalry) | 62 miles | 50 miles | 25 miles | 10 miles |