Thread of Darkness Species
Main: Thread of Darkness
Throughout Explored-Space, there are hundreds of planets with advanced life forms, several of which have evolved sentient species. The technological level of these varied sentient species range from primitive hunter-gathers to those possessing advanced space-flight.
Primitive Species
There are several worlds in Explored-Space which have sentient species, but the "primitive" species are those which have not yet ventured from their home world. The technological level of these species vary from TL1 to TL8. The wolds of the primitive species are protected by the Republic military who enforces a "neutral zone" around the star system to keep out oppositional species intent on attack or conquest.
Space-faring Species
Ahvssek
The Ahvssek (av-sek) is a strong-willed, devout society, dedicated to the doctrines of their faith. They believe there exists a single, all-powerful deity (“Goya”) that created the universe and provides for the needs of all life. Their supreme ruler, the Grand High Matron, serves the roles of both the high-priestess of the faithful and the governmental leader. For the most part, they are a peaceful society, but any who speak or act against the will of Goya are viewed as enemies of the faith. Within their culture, males are predominately less intelligence an fill the role of laborers and warriors, where as the females claim the role of authority. They have little tolerance of outsiders intruding on their worlds outside the spaceports and there are sacred sites which are strictly off-limits (with threat of execution to those who violate this restriction).
Every Ahvssek is dependent upon the unique energies provide by the "Life Crystals" found on their home-world. At their right-of-passage, they much take a pilgrimage into the "Soul Rift" to seek a personal crystal which they will keep with themselves the rest of their adult life. Losing one's "Life Crystal" is viewed as a major disgrace.
Religion Goya, the "Life Mother",... only female can become ordained priestesses of the church, and only a priestess can take positions of leadership within the government...
Rituals All Ahvssek perform religious rituals: some are only done once at specific stages of their life where as there are several rituals that must be done each day. The daily rituals that all must do are mostly quite simple and do not take much time. The most complex rituals, done as rights of passage or only by ordained priestesses, can be very elaborate, ceremonial and take many hours or days to complete.
- Bless the Meal
- Greet the Power of the Day (sunrise)
- Greet the Comfort of the Night (sunset)
- Enter presence of a priestess
- Welcome guests into one's blessed home
- Leaving the blessed home of a host/hostess
- Etc.
Racial Physiology & Characteristics A human zoologist might classify an Ahvssek as something like a hybrid between a rhinoceros and triceratops, given that they have a thick, leathery, hairless hide, (yellow-green to gray-green in color) covering a massive, muscular body and the males all have a large horn that can be quite deadly in close, unarmed combat. Although the males are much larger in size, even the smallest females are larger than the biggest Human. Other distinguishing features are their beak-like-mouth and three-fingered hands lacking an opposable thumb, but each tipped with a sharp claws.
Ahvssek evolved on an arid desert world with very warm temperatures, which explains their reptilian cold-blooded biology. They have a diet of fruits and vegetables and require much less volume of food than there body size would suggest.
To many other species, Ahvssek seem sluggish and dull--slow to anger--however, when driven by necessity, they can be especially aggressive and can be extremely difficult to calm or subdue--not quick to forgive.
Racial Traits: Berserk (12); Claws (sharp); Cold-Blooded ("stiff" below 50°); Damage Resistance 4 (tough skin); Dependency (rare crystal, monthly); Dull (quirk); Gigantism; Hard to Subdue 2; Increased ST 6; Low Manual Dexterity 2; No Sense of Humor; Temperature Tolerance 3 (HT x degrees hotter)... costing 12 CP. Males also have Social Stigma (Second-Class Citizen) and Striker (horn, imp) for an additional 3 CP.
The males seldom have an IQ above 10, but usually have a much higher ST than the females, often ST 20 or more.
Entium
Gelsh
Humanity
Marburi
Mihtrag
NTel
Nihod Chet
Oncama
Paqomu
Slavaaj
Solk
Tohru
Turuk
Uhmbolo
Interspecies Relations
Species | Republic | Tech | Government | Control | Legality | Attitude | Homeworld |
Ahvssek | Yes | 9 | Matriarchal Theocracy | controlled | open | Defensive | |
Chaluuk | No | 11 | Socialist Dictatorship | repressive | licensed | Aggressive | unknown |
Entium | Yes | 9 | Matriarchal Diplomatic Representative Democracy | moderate | licensed | Defensive | Hewooiluho-5 |
Gelsh | Yes | 10 | Feudal Aristocracy | controlled | licensed | Cautious, arrogant | Kama-Orhilendra-6b |
Humanity | Yes | 9 | Provisional Federation | total controlled | military | Diplomatic | Sol-3 |
Marburi | No | 9 | Clan/Tribal | very free | restricted | Cautious | |
Mihtrag | Yes | 9 | Militaristic Clan/Tribal | very free | military | Reactive | Lol'Tal'Chon-5 |
N'Tel | No | 12 | Oligarchy of Science Technocracy | controlled | licensed | Secretive / Paranoid | |
Nihod Chet | No | 10 | Anarchy | anarchy | military | Independent | |
Oncama | No | 10 | Militaristic Dictatorship | repressive | military | Aggressive | Hrithket-4 |
Paqomu | Yes | 9 | Caste Cybercracy | moderate | open | Passive | |
Slavaaj | Yes | 11 | Commercial/Medical Technocracy | controlled | open | Greedy | Goruacii-5 |
Sol'k | No | 10 | Theocracy | controlled | open | Defensive | ? |
Turuk | Yes | 12 | Spiritualistic Athenian Democracy | moderate | open | Pacifist | Okakebo Win-3 |
Uhmbolo | Yes | 10 | Meritocracy Representative Democracy | moderate | licensed | Curious/Friendly | ? |
Xileth | No | Unk | Unknown | Unknown | Unknown | Secretive | Unknown |
Subjugated Species
Species | Controlled By | Tech | Government | Control | Legality | Attitude | Homeworld |
Tohru | Oncama | 9 | Subjugated | total control | open | Aggressive |
Racial Reaction Chart
This chart provides the standard reaction for encounters between different species. This represents the fact that different species can be more or less tolerant of other species/cultures. Find species in the left column, then read right to find how that species will react the another.
Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
Ahvssek | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Bad:-2 | Bad:-2 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Bad:-2 | Good:+1 | Neutral:+0 |
Entium | Good:+1 | Neutral:+0 | Good:+1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Poor:-1 | Bad:-2 | Good:+1 | Neutral:+0 |
Gelsh | Good:+1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Poor:-1 | Very Bad:-3 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 |
Humanity | Neutral:+0 | Good:+1 | Very Good:+2 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Very Bad:-3 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Disastrous | Bad:-2 | Neutral:+0 | Neutral:+0 |
Marburi | Good:+1 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Good:+1 |
Mihtrag | Neutral:+0 | Poor:-1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Bad:-2 | Very Bad:-3 | Neutral:+0 | Neutral:+0 | Bad:-2 | Poor:-1 | Neutral:+0 | Neutral:+0 |
N'Tel | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Bad:-2 | Bad:-2 | Poor:-1 | Bad:-2 | Very Bad:-3 | Bad:-2 | Bad:-2 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Bad:-2 |
Nihod Chet | Neutral:+0 | Neutral:+0 | Poor:-1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Poor:-1 | Bad:-2 | Neutral:+0 | Good:+1 | Bad:-2 | Poor:-1 | Bad:-2 | Neutral:+0 |
Oncama | Poor:-1 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Neutral:+0 | Bad:-2 | Very Bad:-3 | Bad:-2 | Poor:-1 | Very Bad:-3 | Poor:-1 |
Paqomu | Poor:-1 | Good:+1 | Neutral:+0 | Good:+1 | Neutral:+0 | Bad:-2 | Bad:-2 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Very Bad:-3 | Bad:-2 | Very Good:+2 | Good:+1 |
Slavaaj | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Poor:-1 | Poor:-1 | Bad:-2 | Neutral:+0 | Very Bad:-3 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 |
Sol'k | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Neutral:+0 | Very Good:+2 | Neutral:+0 |
Tohru | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Neutral:+0 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Bad:-2 | Poor:-1 |
Turuk | Good:+1 | Very Good:+2 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Good:+1 | Neutral:+0 | Good:+1 | Bad:-2 | Very Good:+2 | Good:+1 |
Uhmbolo | Neutral:+0 | Good:+1 | Good:+1 | Very Good:+2 | Good:+1 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Very Good:+2 | Neutral:+0 | Neutral:+0 | Very Bad:-3 | Good:+1 | Very Good:+2 |
Racial Resources Chart
This chart provides the details of the species resource availablilty within their territories (excess or scarce).
Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
Crystals/Gems | +2 | -2 | +1 | -1 | +1 | -2 | |||||||||
Radioactive | -2 | +1 | -1 | +2 | +1 | -2 | -1 | ||||||||
Industrial Metals | -2 | +1 | +1 | -2 | -1 | +2 | |||||||||
Light Metals | -1 | -1 | +1 | -2 | +2 | +1 | |||||||||
Heavy Metals | -2 | +2 | -1 | +1 | +2 | -1 | |||||||||
Rare Minerals | +2 | -1 | -1 | +2 | -2 | +1 | |||||||||
Hydrocarbons | +1 | -2 | +2 | -2 | +1 | -1 | |||||||||
Organics | +1 | -1 | -2 | +2 | -1 | +2 |
Galactic Politics Chart
This chart indicates the species political stance in regards to other species. Read from left to right to identify the current political stance (A=Alliance, PT=Peace Treaty, NT=Neutrality Treaty, N=Neutral, H=Hostile, W=War).
Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
Ahvssek | - | A | A | A | N | A | H | NT | H | A | A | N | N | A | A |
Entium | A | - | A | A | PT | A | H | N | W | A | A | W | N | A | A |
Gelsh | A | A | - | A | N | A | H | N | W | A | A | N | N | A | A |
Humanity | A | A | A | - | N | A | N | N | W | A | A | W | N | A | A |
Marburi | N | PT | N | N | - | N | H | H | H | N | PT | N | N | PT | N |
Mihtrag | A | A | A | A | N | - | H | H | W | A | A | H | H | A | A |
N'Tel | N | N | N | N | N | N | - | N | N | N | N | N | N | N | N |
Nihod Chet | N | H | H | N | N | N | N | - | H | N | NT | H | N | N | N |
Oncama | H | W | H | W | H | W | H | H | - | H | NT | N | PT | W | H |
Paqomu | A | A | A | A | N | A | H | N | H | - | A | N | N | A | A |
Slavaaj | A | A | A | A | PT | A | N | NT | NT | A | - | N | N | A | A |
Sol'k | N | N | N | N | N | N | N | N | N | N | N | - | N | N | N |
Tohru | N | N | N | N | N | N | N | N | PT | N | N | N | - | N | N |
Turuk | A | A | A | A | PT | A | H | N | W | A | A | W | N | - | A |
Uhmbolo | A | A | A | A | N | A | N | N | N | A | A | N | N | A | - |
Galactic Economics Charts
This chart provides details of trade relations between the species of Explored-Space. Read left to right to find the species trade relations with other species. (E=Embargo, F=Free-trade, TP=Trade Pact, R=Restricted, B=Black Market). Species with TL10 and above often have most production automated and manufactured by robotics. Following are the trade categories and types of items:
- Food - consumer food, luxery food, spirits and other exotic drinks.
- Resources (see chart above) - diamonds, fine gems, gold, silver, platinum, titanium, mercury, steel, iron, aluminum, nickle, oxygen, hydrogen, uranium, plutonium, pertroleum, copper, natural polymers.
- Housing/Construction
- Manufactured Goods - consumer good, luxery goods, machine parts, computer components, robotics, pharmasceuticals, polymers, carbon fibers, fiber optics, narcotics.
- Professional Services - accounting, banking, legal, mechanical, etc.
- Artistic Works - fine art (painting, sculpture), music, theater.
Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
Ahvssek | - | F | F | F | R | F | E | R | E | F | TP | E | E | F | F |
Entium | F | - | F | F | R | F | E | E | E | F | TP | E | E | TP | F |
Gelsh | F | F | - | F | E | F | E | R | E | F | TP | E | E | F | F |
Humanity | F | F | F | - | F | F | R | F | E | TP | TP | E | R | TP | F |
Marburi | F | F | F | F | - | F | R | R | R | F | F | E | R | F | F |
Mihtrag | F | F | F | F | R | - | E | E | E | F | F | R | E | F | F |
N'Tel | B | B | B | B | B | B | - | B | B | B | B | B | B | B | B |
Nihod Chet | F | F | F | F | F | F | F | - | F | F | F | F | F | F | F |
Oncama | B | B | B | B | B | B | B | B | - | B | B | B | B | B | B |
Paqomu | F | F | F | TP | R | F | E | E | E | - | TP | R | E | F | F |
Slavaaj | TP | TP | TP | TP | F | F | B | B | B | TP | - | R | B | TP | F |
Sol'k | F | F | F | F | F | F | F | F | F | F | F | - | F | F | F |
Tohru | B | B | B | B | B | B | B | B | B | B | B | B | - | B | B |
Turuk | F | TP | F | TP | E | F | E | E | E | F | TP | E | E | - | F |
Uhmbolo | - | F | F | F | F | F | F | F | F | F | F | F | F | F | - |
Weapon Production Charts
This chart provides details of which species manufacture (M) and/or distribute (D) weapons. The weapons produced for spacecraft share the same classifications as those for personnel weapons. Projectile weapons of TL9 or less will be chemical propellants, while those of TL10 and above will be electrial mass accelerators (requiring energy cells in addition to ammo). Even though differing species may produce the same type of weapon, the specifics of the weapons will often vary:
- Designed for species physiology, so may not be easily usable by other species
- Many advanced tech species include genetic recognition needed to use or possible self destruct
- Damage, RoF, required ST, Shots, Range and Acc may all vary
Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
Melee Weapons | MD | MD | MD | MD | M | M | MD | M | MD | MD | M | ||||
Projectile Pistol | MD | MD | M | MD | M | MD | M | ||||||||
Projectile Assault Rifle | MD | MD | M | MD | M | MD | M | ||||||||
Projectile Shotgun | MD | MD | M | MD | MD | ||||||||||
Projectile Sniper Rifle | MD | MD | |||||||||||||
Laser Pistol | M | D | M | M | MD | ||||||||||
Laser Assault Rifle | M | D | M | M | M | MD | |||||||||
Stun Pistol | M | MD | D | MD | M | ||||||||||
Pulse Assault Rifle | M | ||||||||||||||
Poison Dart Pistol | M | M | MD | D | |||||||||||
Fragmentation Grenade | MD | M | MD | MD | |||||||||||
Stun Grenade | MD | MD | MD | ||||||||||||
Tangler Grenade | M | ||||||||||||||
Force Sword/Staff | |||||||||||||||
Missiles | M | M | M | M | M | MD | MD | ||||||||
Blaster | MD | M |