Kaliteth Gear

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Main: Kaliteth

All armor, weapons and other equipment and gear is limited to TL 3.

Armor

For simplicity, no partial hit location armor, such as shoulder/upper arms/elbows/forearms.

TL Armor DR Cost Weight Notes
0 Cloth, Padded 1* $50 6 [1]
0 Leather 2* $100 12 [2]
1 Iron Scale 4 $550 28 [3]
2 Hardened Leather 3 $125 15
2 Mail 4* $1,200 18 [4]
2 Segmented Iron Plate 5 $900 24


(*) flexible
[1] concealable as or under clothing
[2] -1 DR vs. impaling
[3] -1 DR vs. crushing
[4] -2 DR vs. crushing

 
Hit Location Cost/Weight
Skull 20%
Face 10%
Neck 5%
Torso 100%
Groin 5%
Arms 50%
Hands 10%
Legs 100%
Feet 10%
  Armor Reinforcements

Cloth and leather armor can be specially reinforced to provide better protection, giving a +1 DR vs. cut damage; +25% cost and weight. This reinforcement comes in three variations, only one of each can be applied to a single piece of armor.

  • Studded - small metal disks, rivets or togs attached across the armor.
  • Ring Mail - metal rings (approx. 1-2" in size) are sewn onto the armor.
  • Splinted - strips of metal riveted to the outside of the armor.

Layering Armor
Any armor that is flexible can be layered under other layers of armor, applying a -1 DX for one additional layer or -2 DX for two or more additional layers.

Sneaking in Armor
Armor is noisy, incurring a Stealth penalty equal to halve DR (round up). If armor DR varies by hit location, use the piece with the highest penalty.

Armor can be colored/painted and adorned in such a was as to provide a bonus to Stealth, using the Camouflage skill.

Weapons

Most weapons crafted in this world, especially those used by militia, brigands, and city guards, will be of cheap quality (+2 to break, -1 Acc when thrown, 40% list price). Weapons of good quality are generally reserved for knights and nobility, and fine weapons are only crafted by true master smiths for those of the highest ranks within the kingdom.