Difference between revisions of "GURPS House Rules"

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(Created page with " = Combat = == Active Defenses == '''Retreat to Cover''': if standing adjacent to cover (1 step), you can make a sideways ''Retreat'' to cover as an active defense instead o...")
 
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'''Duck 'n Cover''': if you are standing behind partial cover, you can make a ''Dodge and Drop'' active defense to get the normal retreat bonus, but you only have to crouch or kneel behind cover instead of having to drop prone. The initial attack may not be hindered by the cover, buy you still get the normal retreat bonus. Any additional attacks made against you that turn might be affected by the cover.
 
'''Duck 'n Cover''': if you are standing behind partial cover, you can make a ''Dodge and Drop'' active defense to get the normal retreat bonus, but you only have to crouch or kneel behind cover instead of having to drop prone. The initial attack may not be hindered by the cover, buy you still get the normal retreat bonus. Any additional attacks made against you that turn might be affected by the cover.
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 +
= Darkness & Visibility =
 +
 +
'''Light Level'''<br>
 +
Based on either the time of day or availability of a light source, to determine the current light level (most beneficial).
 +
{| cellpadding="3" cellspacing="0" border="1"
 +
|-
 +
| Mid-morning thru Afternoon
 +
| Magical Light
 +
| Morning/Evening
 +
| Lantern/Torch
 +
| Sunrise/Sunset
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| Dusk/Twilight
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| Early/Late Night
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| Midnight
 +
| Total Darkness*
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|- align="center"
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| 0
 +
| 0
 +
| -1
 +
| -3
 +
| -4
 +
| -6
 +
| -8
 +
| -9
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| -10
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|}
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<i>*Total Darkness: underground, magical darkness or windowless interiors with no lighting.</i>
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'''Weather'''<br>
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Determine the most severe weather penalty and apply to the light level.
 +
{| cellpadding="3" cellspacing="0" border="1"
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|-
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| Drizzle or Light Rain
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| Heavy Cloud Cover
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| Heavy Rain
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| Fog or Smoke, by density
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|- align="center"
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| -1
 +
| -2
 +
| -3
 +
| -1 to -9
 +
|}
 +
 +
'''Enhanced Vision'''<br>
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Those with ''Night Vision'', ''Infravision'' or ''Dark Vision'', will be less penalized for the light level, but will still have their vision obscured by weather condition.
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'''Effects'''<br>
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* Reduces chances of spotting objects or individuals (see below).
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* Penalty to all melee and ranged attacks.
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=== Lanterns, Torches & Magical Light ===
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These artificial sources of light provide an enhanced light level within a 4-yard radius area of effect, but the benefit quickly diminished outside that area, with a -1 to visibility for each yard beyond the radius of light.
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=== Spot Checks ===
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This is a visual perception roll made to notice an object or individual, modified by:
 +
* Light Level & Weather
 +
* Size Modifier of target
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* Range Modifier
 +
* Cover & Concealment
 +
* Enhanced Vision: Acute Vision, Telescopic Vision, etc.

Revision as of 09:20, 20 January 2016

Combat

Active Defenses

Retreat to Cover: if standing adjacent to cover (1 step), you can make a sideways Retreat to cover as an active defense instead of having to retreat backwards away from foe. The initial attack is not hindered by the cover, buy you still get the normal retreat bonus. Any additional attacks made against you that turn might be affected by the cover.

Duck 'n Cover: if you are standing behind partial cover, you can make a Dodge and Drop active defense to get the normal retreat bonus, but you only have to crouch or kneel behind cover instead of having to drop prone. The initial attack may not be hindered by the cover, buy you still get the normal retreat bonus. Any additional attacks made against you that turn might be affected by the cover.

Darkness & Visibility

Light Level
Based on either the time of day or availability of a light source, to determine the current light level (most beneficial).

Mid-morning thru Afternoon Magical Light Morning/Evening Lantern/Torch Sunrise/Sunset Dusk/Twilight Early/Late Night Midnight Total Darkness*
0 0 -1 -3 -4 -6 -8 -9 -10

*Total Darkness: underground, magical darkness or windowless interiors with no lighting.

Weather
Determine the most severe weather penalty and apply to the light level.

Drizzle or Light Rain Heavy Cloud Cover Heavy Rain Fog or Smoke, by density
-1 -2 -3 -1 to -9

Enhanced Vision
Those with Night Vision, Infravision or Dark Vision, will be less penalized for the light level, but will still have their vision obscured by weather condition.

Effects

  • Reduces chances of spotting objects or individuals (see below).
  • Penalty to all melee and ranged attacks.

Lanterns, Torches & Magical Light

These artificial sources of light provide an enhanced light level within a 4-yard radius area of effect, but the benefit quickly diminished outside that area, with a -1 to visibility for each yard beyond the radius of light.

Spot Checks

This is a visual perception roll made to notice an object or individual, modified by:

  • Light Level & Weather
  • Size Modifier of target
  • Range Modifier
  • Cover & Concealment
  • Enhanced Vision: Acute Vision, Telescopic Vision, etc.