Thread of Darkness Species
Main: Thread of Darkness
Throughout Explored-Space, there are hundreds of planets with advanced life forms, several of which have evolved sentient species. The technological level of these varied sentient species range from primitive hunter-gathers to those possessing advanced space-flight.
Primitive Species
There are several worlds in Explored-Space which have sentient species, but the "primitive" species are those which have not yet ventured from their home world. The technological level of these species vary from TL1 to TL8. The wolds of the primitive species are protected by the Republic military who enforces a "neutral zone" around the star system to keep out oppositional species intent on attack or conquest.
Space-faring Species
Ahvssek
The Ahvssek (av-sek) is a strong-willed, devout society, dedicated to the doctrines of their faith. They believe there exists a single, all-powerful deity (“Goya”) that created the universe and provides for the needs of all life. Their supreme ruler, the Grand High Matron, serves the roles of both the high-priestess of the faithful and the governmental leader. For the most part, they are a peaceful society, but any who speak or act against the will of Goya are viewed as enemies of the faith. Within their culture, males are predominately less intelligence an fill the role of laborers and warriors, where as the females claim the role of authority. They have little tolerance of outsiders intruding on their worlds outside the spaceports and there are sacred sites which are strictly off-limits (with threat of execution to those who violate this restriction).
Every Ahvssek is dependent upon the unique energies provide by the "Life Crystals" found on their home-world. At their right-of-passage, they much take a pilgrimage into the "Soul Rift" to seek a personal crystal which they will keep with themselves the rest of their adult life. Losing one's "Life Crystal" is viewed as a major disgrace.
Religion Goya, the "Life Mother",... only female can become ordained priestesses of the church, and only a priestess can take positions of leadership within the government...
Rituals All Ahvssek perform religious rituals: some are only done once at specific stages of their life where as there are several rituals that must be done each day. The daily rituals that all must do are mostly quite simple and do not take much time. The most complex rituals, done as rights of passage or only by ordained priestesses, can be very elaborate, ceremonial and take many hours or days to complete.
- Bless the Meal
- Greet the Power of the Day (sunrise)
- Greet the Comfort of the Night (sunset)
- Enter presence of a priestess
- Welcome guests into one's blessed home
- Leaving the blessed home of a host/hostess
- Etc.
Racial Physiology & Characteristics A human zoologist might classify an Ahvssek as something like a hybrid between a rhinoceros and triceratops, given that they have a thick, leathery, hairless hide, (yellow-green to gray-green in color) covering a massive, muscular body and the males all have a large horn that can be quite deadly in close, unarmed combat. Although the males are much larger in size, even the smallest females are larger than the biggest Human. Other distinguishing features are their beak-like-mouth and three-fingered hands lacking an opposable thumb, but each tipped with a sharp claws.
Ahvssek evolved on an arid desert world with very warm temperatures, which explains their reptilian cold-blooded biology. They have a diet of fruits and vegetables and require much less volume of food than there body size would suggest.
To many other species, Ahvssek seem sluggish and dull--slow to anger--however, when driven by necessity, they can be especially aggressive and can be extremely difficult to calm or subdue--not quick to forgive.
Racial Traits: Berserk (12); Claws (sharp); Cold-Blooded ("stiff" below 50°); Damage Resistance 4 (tough skin); Dependency (rare crystal, monthly); Dull (quirk); Gigantism; Hard to Subdue 2; Increased ST 6; Low Manual Dexterity 2; No Sense of Humor; Temperature Tolerance 3 (HT x degrees hotter)... costing 12 CP. Males also have Social Stigma (Second-Class Citizen) and Striker (horn, imp) for an additional 3 CP.
The males seldom have an IQ above 10, but usually have a much higher ST than the females, often ST 20 or more.
Entium
| Entium | ||||
| Government Type | Matriarchal Diplomatic Representative Democracy | Optimum Conditions | 1 G, 1 ATM (78% N2, 21% O2), 35°F to 90°F | |
| Trial / Punishment | Tribal tribunal, punishable by humiliation or neuter/castrate (major offenses) | Native Terrain | {{{terrain}}} | |
| Tech Level | 10 | Avg. Height / Weight | {{{height weight}}} | |
| Control Rating | Moderate (3) | General Behavior | Defensive | |
| Legal Class | {{{LC}}} | Diet | {{{diet}}} | |
| Homeworld | Kuwoalemnu in the Hewooiluho system | Appearance | {{{appearance}}} | |
| Occupied Systems | {{{star systems}}} | |||
Eldest of the Republic species, the Entium (en-tē-um) created the foundation for what would become the Republic of Allied Worlds. Individually, they are very timid, but as a society, they have been very dedicated in promoting galactic peace and championing the need to protect developing species. They are a very spirited and fun-loving society which most other species enjoy associating with.
Humans liken Entium to the Satyr of mythology due to their appearance and personality.
Racial Physiology & Characteristics In comparison to Humans, Entium tend to be about 15% taller, with average heights of 6'0" to 7'0", but with a slender body build, putting their average weight in the same range as the average human. Females tend to be on the shorter/lighter end of this average. Aside from their physical appearance differences, Entium are notably different in regards to their high mobility and ability to make exceptional jumps, reminiscent of the Gazelle of Earth. They prefer to run in natural terrain, but are equipped with special boots that facility travel on smooth surfaces or paved walkways, so they are not hampered by their cloven hooves in modern social environments.
Course hair covering entire body, longer on shoulders, under chin and around lower legs; light-brown or gray in color. Golden eyes with hourglass shaped pupils. Diet of grasses and green-leafy plants.
Racial Traits: Acute Smell 4; Claws (hooves); Colorblindness; Enhanced Move 0.5 (ground, move x 1.5, fatigue cost: 2 FP); Fur; No Depth Perception; Odious Racial Habit 1 (barn smell & buzzing flies); Peripheral Vision; Sense of Duty (Tribe); Skinny; Striker (horns, imp, cannot parry); Super Jump 1 (fatigue cost: 2 FP, takes recharge: 5 sec)... costing 4 CP.
The Entium species adheres to a heard psychology, so most Entium will have Gregarious or at a minimum Chummy, and most are not bold so will typically have some degree of Cowardice or Fearfulness. They are also very agile and enjoy running, so often have a DX higher than the average Human, as well as a high level of running skill.
Gelsh
| Gelsh | ||||
| Government Type | Feudal Aristocracy | Optimum Conditions | {{{environment}}} | |
| Trial / Punishment | {{{trial}}} | Native Terrain | {{{terrain}}} | |
| Tech Level | 10 | Avg. Height / Weight | {{{height weight}}} | |
| Control Rating | controlled (4) | General Behavior | Cautious, arrogant | |
| Legal Class | licensed (3) | Diet | {{{diet}}} | |
| Homeworld | Kama-Orhilendra-6b | Appearance | {{{appearance}}} | |
| Occupied Systems | {{{star systems}}} | |||
The Gelsh joined the Republic 3256:074RD). The Gelsh people have a strong, nearly instinctual drive for tradition. They pride themselves on being able to track their ancestry back for thousands of years and often keep detailed family histories with the best tales shared at family gatherings during annual celebrations. Because they are so traditional, they were slow to advance in technology and had a very long history before they ever succeeded in venturing into space. Even though some technology has provided the capability for more advanced weaponry, by tradition they still prefer to use the melee weapons from their history (metal swords for example).
Society
Government: Traditionalist Aristocracy - "Union of Kingdoms"
- Gimad Udjit Orshilagan, High Lord of the Gelsh, patriarch of the Udjit family.
- Udjit Ojmad, Gelsh Republic Assembly Senator, cousin of Orshilagan.
- Udjit Umhraf, younger brother of Orshilagan, prior senator, was killed during negotiation of the Chaluuk invasion of Abatu-3.
- Atkara Omkara, Seneschal to the High Lord Orshilagan.
Trial/Punishment: trial by local lord, punishable by torture or slavery.
Tech Level: 10
Control Rating: controlled (4)
Legal Class: licensed (3)
General Attitude: Cautious, arrogant
Although their culture has a strong division between the Nobility and the Peasantry, any contention between the two was resolved many thousands of years ago. Very few, only the most unique, would be discontent with their born position or have ambitions for changing. This does not mean that they have to ambition for success, but they view it only so far as success within their limits.
For Gelsh, adorning their bodies with expensive clothing and jewelry is directly related to the display of rank/status within their society. To be publicly stripped of ones cloths is to become as an outcast. Additionally, the Gelsh mark their bodies with ritualistic tattoos that designate accomplishments or achieving rights of passage.
Nobility There are five ranks within the nobility of the Gelsh that are directly related to their social status, administrative authority and military ranking. In many cases, the children or nephews/nieces of a leader will be granted positions of leadership one level down from their parents, example: a Kajad’s son may be a Raamad on his father’s world. Ruler-ship is primarily inherited, but a ruler is always able to control who is assigned in the lesser ranks within his charge.
- Gimad (-ra) – The supreme ruler of the Gelsh; king (queen).
- Kajad (-ra) – The supreme rule of each world in Gelsh territory, vassal to the Gimad; duke (duchess), also granted military rank of General.
- Raamad (-ra) – The ruler of a realm/continent of a world, vassal to the Kajad; baron (baroness), also granted military rank of Colonel.
- Prajad (-ra) – The ruler of a local province (similar to a state), vassal to the Raamad; lord governor (lady governess), also granted military ran of Major.
- Kashvad – The ruler of a village, town or city, vassal to the Prajad; knight, also granted military rank of Captain.
Major Families of the Gelsh Nobilty
- Udjit
- Yojith
- Atkara
- Utroor
- Abhrajith
- Ujlendra
Mystics
Holding a status much higher than the Peasantry, but beneath that of the Nobility, the Mystics are made up a devout few that oversee the religious beliefs of the Gelsh and perform the holy rituals. After many years of training and prayer, some are granted divine abilities that seem like magic to other.
Peasantry All Gelsh that are not of Nobility are considered to be members of the peasantry. Although it is possible for a peasant to be successful in life and gain some status or rank, they still remain peasants. Only a rare few, by great merit, ever succeed in being elevated to nobility. The peasantry makes up the majority of the populace of the Gelsh kingdom.
Slaves Gelsh are not opposed to the taking of other species to serve as slaves, but the majority of slaves are in fact criminals who have been stripped of all rights and possessions. These individuals are forced to work in the most laborious ways (such as mining and quarrying) and provided little more than basic food and water. This is usually a life-long punishment. Few have ever been elevated from slavery back up to peasantry.
Names Although criminals and slaves still use names to refer to each other, officially they have been stripped of their names. Peasants and Nobility will refer to them simply as "filth" or "worthless one" or other such things.
Members of the Peasantry do not have family names. They have only a given name. On official records, their given name is associated with the Noble family they serve and the village they reside within. Example: Yohakara of Ujlendra from Tothjek.
Members of the Nobility are referred to by their title (if any), family name and given name. Example: Kashvad Ujlendra Amhiraam
Religion <pending>
Racial Template
Cost: -13 CP
Advantages: High TL 1 [5]
Disadvantages: Chauvinistic (quirk) [-1]; Compulsive Behavior (Spending, 12 or less) [-5]; Hidebound [-5]; Selfish (9) [-7]; Skinny [-5]; Staid (quirk) [-1]
Features: body tattoos denoting accomplishments
Taboos: Psychic and/or Magic only available to Mystic class
Skill Bonus/Penalty: +1 Melee Weapon (broadsword) [2]
Racially Learned Skills: Heraldry (A) IQ [2]; Savoir-Faire (High-Society,E) IQ+1 [2]
Racial Physiology & Characteristics
| • Average Height: | 5'-10" (male), 5'-7" (female) |
| • Average Weight: | 135 lbs (male), 105 lbs (female) |
| • Skin type and color: | Normal skin, greenish-yellow to orange color |
| • Hair type and color: | Found on head or face (males) only, black or dark-brown. |
| • Other distinctive appearances: | Compulsive adornment with expensive clothing and jewelry |
| • Type of hands/feet: | Human-like. |
| • Body build: | Bisymmetrical, erect standing, two-legs, two-arms, very slender and gaunt |
| • Natural environment: | Temperate forests. |
| • Optimum environmental conditions: | 1 G, 1 ATM (78% N2, 21% O2), 45°F to 100°F |
| • Diet: | Any. |
| • Are they more gregarious or solitary in nature? | Gregarious |
| • Large cities, small villages, or family groups? | Large cities. |
| • How do they react in an emergency? | Cautious |
| • Are they more curious or are they complacent? | Complacent |
Humanity
Marburi
Mihtrag
NTel
Nihod Chet
Oncama
Paqomu
Slavaaj
Solk
Tohru
Turuk
Uhmbolo
Interspecies Relations
| Species | Republic | Tech | Government | Control | Legality | Attitude | Homeworld |
| Ahvssek | Yes | 9 | Matriarchal Theocracy | controlled | open | Defensive | |
| Chaluuk | No | 11 | Socialist Dictatorship | repressive | licensed | Aggressive | unknown |
| Entium | Yes | 9 | Matriarchal Diplomatic Representative Democracy | moderate | licensed | Defensive | Hewooiluho-5 |
| Gelsh | Yes | 10 | Feudal Aristocracy | controlled | licensed | Cautious, arrogant | Kama-Orhilendra-6b |
| Humanity | Yes | 9 | Provisional Federation | total controlled | military | Diplomatic | Sol-3 |
| Marburi | No | 9 | Clan/Tribal | very free | restricted | Cautious | |
| Mihtrag | Yes | 9 | Militaristic Clan/Tribal | very free | military | Reactive | Lol'Tal'Chon-5 |
| N'Tel | No | 12 | Oligarchy of Science Technocracy | controlled | licensed | Secretive / Paranoid | |
| Nihod Chet | No | 10 | Anarchy | anarchy | military | Independent | |
| Oncama | No | 10 | Militaristic Dictatorship | repressive | military | Aggressive | Hrithket-4 |
| Paqomu | Yes | 9 | Caste Cybercracy | moderate | open | Passive | |
| Slavaaj | Yes | 11 | Commercial/Medical Technocracy | controlled | open | Greedy | Goruacii-5 |
| Sol'k | No | 10 | Theocracy | controlled | open | Defensive | ? |
| Turuk | Yes | 12 | Spiritualistic Athenian Democracy | moderate | open | Pacifist | Okakebo Win-3 |
| Uhmbolo | Yes | 10 | Meritocracy Representative Democracy | moderate | licensed | Curious/Friendly | ? |
| Xileth | No | Unk | Unknown | Unknown | Unknown | Secretive | Unknown |
Subjugated Species
| Species | Controlled By | Tech | Government | Control | Legality | Attitude | Homeworld |
| Tohru | Oncama | 9 | Subjugated | total control | open | Aggressive |
Racial Reaction Chart
This chart provides the standard reaction for encounters between different species. This represents the fact that different species can be more or less tolerant of other species/cultures. Find species in the left column, then read right to find how that species will react the another.
| Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
| Ahvssek | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Bad:-2 | Bad:-2 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Bad:-2 | Good:+1 | Neutral:+0 |
| Entium | Good:+1 | Neutral:+0 | Good:+1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Poor:-1 | Bad:-2 | Good:+1 | Neutral:+0 |
| Gelsh | Good:+1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Poor:-1 | Very Bad:-3 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 |
| Humanity | Neutral:+0 | Good:+1 | Very Good:+2 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Very Bad:-3 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Disastrous | Bad:-2 | Neutral:+0 | Neutral:+0 |
| Marburi | Good:+1 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Good:+1 |
| Mihtrag | Neutral:+0 | Poor:-1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Bad:-2 | Very Bad:-3 | Neutral:+0 | Neutral:+0 | Bad:-2 | Poor:-1 | Neutral:+0 | Neutral:+0 |
| N'Tel | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Bad:-2 | Bad:-2 | Poor:-1 | Bad:-2 | Very Bad:-3 | Bad:-2 | Bad:-2 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Bad:-2 |
| Nihod Chet | Neutral:+0 | Neutral:+0 | Poor:-1 | Good:+1 | Neutral:+0 | Neutral:+0 | Poor:-1 | Poor:-1 | Bad:-2 | Neutral:+0 | Good:+1 | Bad:-2 | Poor:-1 | Bad:-2 | Neutral:+0 |
| Oncama | Poor:-1 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Bad:-2 | Very Bad:-3 | Bad:-2 | Neutral:+0 | Bad:-2 | Very Bad:-3 | Bad:-2 | Poor:-1 | Very Bad:-3 | Poor:-1 |
| Paqomu | Poor:-1 | Good:+1 | Neutral:+0 | Good:+1 | Neutral:+0 | Bad:-2 | Bad:-2 | Bad:-2 | Very Bad:-3 | Good:+1 | Neutral:+0 | Very Bad:-3 | Bad:-2 | Very Good:+2 | Good:+1 |
| Slavaaj | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Poor:-1 | Poor:-1 | Bad:-2 | Neutral:+0 | Very Bad:-3 | Neutral:+0 | Neutral:+0 | Bad:-2 | Bad:-2 | Neutral:+0 | Neutral:+0 |
| Sol'k | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Good:+1 | Neutral:+0 | Very Good:+2 | Neutral:+0 |
| Tohru | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Neutral:+0 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Bad:-2 | Poor:-1 |
| Turuk | Good:+1 | Very Good:+2 | Neutral:+0 | Neutral:+0 | Neutral:+0 | Poor:-1 | Very Bad:-3 | Very Bad:-3 | Very Bad:-3 | Good:+1 | Neutral:+0 | Good:+1 | Bad:-2 | Very Good:+2 | Good:+1 |
| Uhmbolo | Neutral:+0 | Good:+1 | Good:+1 | Very Good:+2 | Good:+1 | Neutral:+0 | Poor:-1 | Neutral:+0 | Bad:-2 | Very Good:+2 | Neutral:+0 | Neutral:+0 | Very Bad:-3 | Good:+1 | Very Good:+2 |
Racial Resources Chart
This chart provides the details of the species resource availablilty within their territories (excess or scarce).
| Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
| Crystals/Gems | +2 | -2 | +1 | -1 | +1 | -2 | |||||||||
| Radioactive | -2 | +1 | -1 | +2 | +1 | -2 | -1 | ||||||||
| Industrial Metals | -2 | +1 | +1 | -2 | -1 | +2 | |||||||||
| Light Metals | -1 | -1 | +1 | -2 | +2 | +1 | |||||||||
| Heavy Metals | -2 | +2 | -1 | +1 | +2 | -1 | |||||||||
| Rare Minerals | +2 | -1 | -1 | +2 | -2 | +1 | |||||||||
| Hydrocarbons | +1 | -2 | +2 | -2 | +1 | -1 | |||||||||
| Organics | +1 | -1 | -2 | +2 | -1 | +2 |
Galactic Politics Chart
This chart indicates the species political stance in regards to other species. Read from left to right to identify the current political stance (A=Alliance, PT=Peace Treaty, NT=Neutrality Treaty, N=Neutral, H=Hostile, W=War).
| Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
| Ahvssek | - | A | A | A | N | A | H | NT | H | A | A | N | N | A | A |
| Entium | A | - | A | A | PT | A | H | N | W | A | A | W | N | A | A |
| Gelsh | A | A | - | A | N | A | H | N | W | A | A | N | N | A | A |
| Humanity | A | A | A | - | N | A | N | N | W | A | A | W | N | A | A |
| Marburi | N | PT | N | N | - | N | H | H | H | N | PT | N | N | PT | N |
| Mihtrag | A | A | A | A | N | - | H | H | W | A | A | H | H | A | A |
| N'Tel | N | N | N | N | N | N | - | N | N | N | N | N | N | N | N |
| Nihod Chet | N | H | H | N | N | N | N | - | H | N | NT | H | N | N | N |
| Oncama | H | W | H | W | H | W | H | H | - | H | NT | N | PT | W | H |
| Paqomu | A | A | A | A | N | A | H | N | H | - | A | N | N | A | A |
| Slavaaj | A | A | A | A | PT | A | N | NT | NT | A | - | N | N | A | A |
| Sol'k | N | N | N | N | N | N | N | N | N | N | N | - | N | N | N |
| Tohru | N | N | N | N | N | N | N | N | PT | N | N | N | - | N | N |
| Turuk | A | A | A | A | PT | A | H | N | W | A | A | W | N | - | A |
| Uhmbolo | A | A | A | A | N | A | N | N | N | A | A | N | N | A | - |
Galactic Economics Charts
This chart provides details of trade relations between the species of Explored-Space. Read left to right to find the species trade relations with other species. (E=Embargo, F=Free-trade, TP=Trade Pact, R=Restricted, B=Black Market). Species with TL10 and above often have most production automated and manufactured by robotics. Following are the trade categories and types of items:
- Food - consumer food, luxery food, spirits and other exotic drinks.
- Resources (see chart above) - diamonds, fine gems, gold, silver, platinum, titanium, mercury, steel, iron, aluminum, nickle, oxygen, hydrogen, uranium, plutonium, pertroleum, copper, natural polymers.
- Housing/Construction
- Manufactured Goods - consumer good, luxery goods, machine parts, computer components, robotics, pharmasceuticals, polymers, carbon fibers, fiber optics, narcotics.
- Professional Services - accounting, banking, legal, mechanical, etc.
- Artistic Works - fine art (painting, sculpture), music, theater.
| Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
| Ahvssek | - | F | F | F | R | F | E | R | E | F | TP | E | E | F | F |
| Entium | F | - | F | F | R | F | E | E | E | F | TP | E | E | TP | F |
| Gelsh | F | F | - | F | E | F | E | R | E | F | TP | E | E | F | F |
| Humanity | F | F | F | - | F | F | R | F | E | TP | TP | E | R | TP | F |
| Marburi | F | F | F | F | - | F | R | R | R | F | F | E | R | F | F |
| Mihtrag | F | F | F | F | R | - | E | E | E | F | F | R | E | F | F |
| N'Tel | B | B | B | B | B | B | - | B | B | B | B | B | B | B | B |
| Nihod Chet | F | F | F | F | F | F | F | - | F | F | F | F | F | F | F |
| Oncama | B | B | B | B | B | B | B | B | - | B | B | B | B | B | B |
| Paqomu | F | F | F | TP | R | F | E | E | E | - | TP | R | E | F | F |
| Slavaaj | TP | TP | TP | TP | F | F | B | B | B | TP | - | R | B | TP | F |
| Sol'k | F | F | F | F | F | F | F | F | F | F | F | - | F | F | F |
| Tohru | B | B | B | B | B | B | B | B | B | B | B | B | - | B | B |
| Turuk | F | TP | F | TP | E | F | E | E | E | F | TP | E | E | - | F |
| Uhmbolo | - | F | F | F | F | F | F | F | F | F | F | F | F | F | - |
Weapon Production Charts
This chart provides details of which species manufacture (M) and/or distribute (D) weapons. The weapons produced for spacecraft share the same classifications as those for personnel weapons. Projectile weapons of TL9 or less will be chemical propellants, while those of TL10 and above will be electrial mass accelerators (requiring energy cells in addition to ammo). Even though differing species may produce the same type of weapon, the specifics of the weapons will often vary:
- Designed for species physiology, so may not be easily usable by other species
- Many advanced tech species include genetic recognition needed to use or possible self destruct
- Damage, RoF, required ST, Shots, Range and Acc may all vary
| Ahvssek | Entium | Gelsh | Humanity | Marburi | Mihtrag | N'Tel | Nihod Chet | Oncama | Paqomu | Slavaaj | Sol'k | Tohru | Turuk | Uhmbolo | |
| Melee Weapons | MD | MD | MD | MD | M | M | MD | M | MD | MD | M | ||||
| Projectile Pistol | MD | MD | M | MD | M | MD | M | ||||||||
| Projectile Assault Rifle | MD | MD | M | MD | M | MD | M | ||||||||
| Projectile Shotgun | MD | MD | M | MD | MD | ||||||||||
| Projectile Sniper Rifle | MD | MD | |||||||||||||
| Laser Pistol | M | D | M | M | MD | ||||||||||
| Laser Assault Rifle | M | D | M | M | M | MD | |||||||||
| Stun Pistol | M | MD | D | MD | M | ||||||||||
| Pulse Assault Rifle | M | ||||||||||||||
| Poison Dart Pistol | M | M | MD | D | |||||||||||
| Fragmentation Grenade | MD | M | MD | MD | |||||||||||
| Stun Grenade | MD | MD | MD | ||||||||||||
| Tangler Grenade | M | ||||||||||||||
| Force Sword/Staff | |||||||||||||||
| Missiles | M | M | M | M | M | MD | MD | ||||||||
| Blaster | MD | M |