Xuln Magic System

From xulnwiki
Jump to navigationJump to search

Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Magical Signature

  • Low Signature (+10%) - no more easily identifiable than a champagne cork popping
  • No Signature (+20%) - almost completely unnoticeable as in a blowgun dart; or undetectable by normal means but leaves a magical trace

Limitations

Nuisance Effects [B112]

  • Ritual Requirements
    • -4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
    • One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
    • Must be Standing and Not Held (-5) - "caster must be standing and feet free"

Accessibility [B110]

  • Outside Only, -10%???