Xuln Magic System

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Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Limitations

Ritual Requirements (Nuisance Effects [B112])

  • -4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
  • One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
  • Must be Standing and Not Held (-5) - "caster must be standing and feet free"

Accessibility [B110]

  • Outside Only, -10%???