Xuln Magic System

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Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Ritual Requirements (Nuisance Effects [B112])

  • Caster must speak quite words (-4 stealth, -5%)
  • Caster must speak Words of Power (no stealth, -10%).
  • Caster must gesture with hand(s) free (one hand free, -5%; two hands free, -10%)
  • Caster must be standing (must be standing and not held, -5%)