Difference between revisions of "Xuln Magic System"

From xulnwiki
Jump to navigationJump to search
Line 12: Line 12:
  
 
=== Limitations ===
 
=== Limitations ===
Ritual Requirements (Nuisance Effects [B112])
+
Nuisance Effects [B112]
*-4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
+
*Ritual Requirements
*One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
+
**-4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
*Must be Standing and Not Held (-5) - "caster must be standing and feet free"
+
**One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
 +
**Must be Standing and Not Held (-5) - "caster must be standing and feet free"
  
 
Accessibility [B110]
 
Accessibility [B110]
 
*Outside Only, -10%???
 
*Outside Only, -10%???
 
*
 
*

Revision as of 16:18, 28 June 2017

Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Limitations

Nuisance Effects [B112]

  • Ritual Requirements
    • -4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
    • One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
    • Must be Standing and Not Held (-5) - "caster must be standing and feet free"

Accessibility [B110]

  • Outside Only, -10%???