Difference between revisions of "Xuln Magic System"
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=== Limitations === | === Limitations === | ||
− | + | Nuisance Effects [B112] | |
− | *-4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power" | + | *Ritual Requirements |
− | *One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)" | + | **-4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power" |
− | *Must be Standing and Not Held (-5) - "caster must be standing and feet free" | + | **One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)" |
+ | **Must be Standing and Not Held (-5) - "caster must be standing and feet free" | ||
Accessibility [B110] | Accessibility [B110] | ||
*Outside Only, -10%??? | *Outside Only, -10%??? | ||
* | * |
Revision as of 16:18, 28 June 2017
Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.
Steps to Creating a Magical Power
- Imagine Power
- Select Advantage
- Add Enhancements & Limitations [B104, P107]
- Get approval from GM
Common Enhancements & Limitations
Enhancements
Limitations
Nuisance Effects [B112]
- Ritual Requirements
- -4 Stealth (-5%) or No Stealth (-10%) - "caster must speak quite words or words of power"
- One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
- Must be Standing and Not Held (-5) - "caster must be standing and feet free"
Accessibility [B110]
- Outside Only, -10%???