Difference between revisions of "Xuln Magic System"
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=== Limitations === | === Limitations === | ||
Ritual Requirements (Nuisance Effects [B112]) | Ritual Requirements (Nuisance Effects [B112]) | ||
− | * | + | *-4 Stealth (-5%) "caster must speak quite words" |
− | + | *No Stealth (-10%) "caster must speak words of power" | |
− | + | *One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)" | |
− | + | *Must be Standing and Not Held (-5) - "caster must be standing and feet free" | |
Accessibility [B110] | Accessibility [B110] | ||
*Outside Only, -10%??? | *Outside Only, -10%??? | ||
* | * |
Revision as of 13:43, 28 June 2017
Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.
Steps to Creating a Magical Power
- Imagine Power
- Select Advantage
- Add Enhancements & Limitations [B104, P107]
- Get approval from GM
Common Enhancements & Limitations
Enhancements
Limitations
Ritual Requirements (Nuisance Effects [B112])
- -4 Stealth (-5%) "caster must speak quite words"
- No Stealth (-10%) "caster must speak words of power"
- One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
- Must be Standing and Not Held (-5) - "caster must be standing and feet free"
Accessibility [B110]
- Outside Only, -10%???