Difference between revisions of "Xuln Magic System"

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=== Limitations ===
 
=== Limitations ===
 
Ritual Requirements (Nuisance Effects [B112])  
 
Ritual Requirements (Nuisance Effects [B112])  
*Caster must speak quite words (-4 stealth, -5%)
+
*-4 Stealth (-5%) "caster must speak quite words"
*Caster must speak Words of Power (no stealth, -10%).
+
*No Stealth (-10%) "caster must speak words of power"
*Caster must gesture with hand(s) free (one hand free, -5%; two hands free, -10%)
+
*One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
*Caster must be standing (must be standing and not held, -5%)
+
*Must be Standing and Not Held (-5) - "caster must be standing and feet free"
  
 
Accessibility [B110]
 
Accessibility [B110]
 
*Outside Only, -10%???
 
*Outside Only, -10%???
 
*
 
*

Revision as of 13:43, 28 June 2017

Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Limitations

Ritual Requirements (Nuisance Effects [B112])

  • -4 Stealth (-5%) "caster must speak quite words"
  • No Stealth (-10%) "caster must speak words of power"
  • One Hand Free (-5%) or Two Hands Free (-10%) - "caster must gesture with hand(s)"
  • Must be Standing and Not Held (-5) - "caster must be standing and feet free"

Accessibility [B110]

  • Outside Only, -10%???