Difference between revisions of "Xuln Magic System"

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(Created page with "Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns. == Steps to Creating a Magical Power == #Imagine P...")
 
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== Common Enhancements & Limitations ==
 
== Common Enhancements & Limitations ==
 
=== Enhancements ===
 
=== Enhancements ===
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=== Limitations ===
 
Ritual Requirements (Nuisance Effects [B112])  
 
Ritual Requirements (Nuisance Effects [B112])  
 
*Caster must speak quite words (-4 stealth, -5%)
 
*Caster must speak quite words (-4 stealth, -5%)
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*Caster must gesture with hand(s) free (one hand free, -5%; two hands free, -10%)
 
*Caster must gesture with hand(s) free (one hand free, -5%; two hands free, -10%)
 
*Caster must be standing (must be standing and not held, -5%)
 
*Caster must be standing (must be standing and not held, -5%)
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Accessibility [B110]
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*Outside Only, -10%???
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*

Revision as of 13:40, 28 June 2017

Using advantages to create whatever magic effect desired has proven to be the favorite way to "do magic" in our campaigns.

Steps to Creating a Magical Power

  1. Imagine Power
  2. Select Advantage
  3. Add Enhancements & Limitations [B104, P107]
  4. Get approval from GM

Common Enhancements & Limitations

Enhancements

Limitations

Ritual Requirements (Nuisance Effects [B112])

  • Caster must speak quite words (-4 stealth, -5%)
  • Caster must speak Words of Power (no stealth, -10%).
  • Caster must gesture with hand(s) free (one hand free, -5%; two hands free, -10%)
  • Caster must be standing (must be standing and not held, -5%)

Accessibility [B110]

  • Outside Only, -10%???