Talk:Xuln Magic System

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Revision as of 20:54, 29 June 2017 by Riley (talk | contribs) (Created page with "*Damage Resistance, if not already active, can be activated in place of an active defense. **So DR can be activated as an Active Defense? What if a simpler way to do it is to...")
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  • Damage Resistance, if not already active, can be activated in place of an active defense.
    • So DR can be activated as an Active Defense? What if a simpler way to do it is to just say be an enhancement? "Can be activated as Active Defense, +10%."
  • Telekinesis, if already active, can be used for a Parry.
    • Again "Can be activated as Active Defense, +10%."
  • Warp, if already active, can be used as a Dodge to make a very short, instant jump.
    • Warp is an interesting advantage. It already costs FP so maybe it's one of those "spells" that can cost 0 FP because the cost is already built in. Maybe the same is true for Healing too. If that is the case, then Warp is not necessarily ever "active." It's just a power that works when you do it. So the same enhancement can be added, "can be activated as Active Defense, +10%."