Middenhjem, the habitable land in between Mørkogis and Lysogild
In the war-torn land of Midden amidst political intrigue, unrest, and lurking evil; a band of brothers join forces to make their mark. Whether they are seeking fame, fortune, or nobler pursuits; the brothers decide to pool what money they have to hire mercenaries and travel to where trouble and gold flow.
Guides & Manuals
Stone Company
Captains of the Stone Company
Character Creation Rules
Gunnar (Joe) Captain
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Good Infantry - ₡698
Driven by his injuries - physical, mental, emotional, spiritual - he finds he's useless in the army and even worse as a civilian. Doomed to roam, he sets out to join, or found, a mercenary company. This will let him escape from home, deliver to him enemies, let him exercise his talents, and may let him wander until he finds a way to cleanse his curse.
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HP: 14 HT: 13
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Equipment: Infantry (Good Quality, ₡150) - A1 Character Traits: Hero Skills: Veteran Captain
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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6
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Guhrdenn (Garth) Captain
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Elite Infantry - ₡424
No longer having a home, or the protection of Daemyn, Guhrdenn was forced to flee the lands of his heritage, to seek refuge with those opposed to the Kelgik. However, as fate would have it, he had no immediate need of money, for the raiders that killed Daemyn had failed to discover one of his stashes of gold and silver. With this money, Guhrdenn knew he could one day hire men to fight by his side, to deal with threats such as the Kelgik. He vowed to return one day to reclaim his lawful claim as Jurl of Dalsjöfors.
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HP: 14 HT: 13
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Equipment: Infantry (Good Quality, ₡150) - A1 Character Traits: Hero Skills: Warrior Captain
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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7.5
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Stone Company Mercenaries
Karlovar
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Average Heavy Infantry - ₡288
Generous not-so-good-looking warrior who grew up in an orphanage who worries some of his memories have been tampered with.
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HP: 11 HT: 11
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Equipment: Heavy Infantry (Poor Quality, ₡150) - A2, Slow Character Traits: Skills: Soldier!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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7.5
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Vollover
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Elite Infantry - ₡348
Discerning self-proclaimed 'paladin' from a small town tavern who got in way too deep with the wrong sort of people.
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HP: 14 HT: 13
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Equipment: Infantry (Good Quality, ₡150) - A1 Character Traits: Fanatic (Paladin) Skills: Bodyguard!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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6
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Arninn
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Elite Infantry - ₡276
Motivated stout-legged, god-fearing mennesker from a small farm in the plains who is probably wanted in a few towns.
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HP: 11 HT: 11
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Equipment: Infantry (Fine Quality, ₡200) - A1 Character Traits: Skills: Blacksmith!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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4.5
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Arnarar
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Good Infantry - ₡312
Blunt mennesker who claims his weapon is the might of his god grew up in a dilapidated mansion and studied interior dungeon design.
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HP: 12 HT: 13
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Equipment: Infantry (Basic Quality, ₡100) - A1 Character Traits: Impetuous Skills: Historian!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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4.5
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Milsar
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Average Infantry - ₡276
Critical warrior whose veins 'carry the blood of dragons' is from a high-class brothel who likes to settle arguments with headbutting contests.
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HP: 10 HT: 10
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Equipment: Infantry (Basic Quality, ₡100) - A1 Character Traits: Impetuous Skills: Herald!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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3
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Hugum
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Average Infantry - ₡276
Bigoted mennesker who frequently curses anyone who wrongs him, who suffers from crippling stage-fright.
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HP: 11 HT: 12
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Equipment: Infantry (Good Quality, ₡150) - A1 Character Traits: Skills: Slaver!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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4.5
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Sedufleif
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Elite Archer - ₡384
Gruff archer from a complex bureaucratic society who is on the run after having an affiar with a Jarl's daughter.
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HP: 14 HT: 13
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Equipment: Archer (Good Quality, ₡105) - F Character Traits: Skills: Soldier!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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5
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Ragugm
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Average Scout - ₡288
Crass scout from the 'Class Act' traveling circus who was jailed 'for a crime he didn't commit'.
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HP: 10 HT: 11
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Equipment: Scout (Basic Quality, ₡70) - Rec, Mob Character Traits: Terrain (Woodlands) Skills: Entertainer!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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2
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Kvivnor
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Good Militia - ₡300
An impatient man from a small podunk village who was left out of his father's will.
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HP: 11 HT: 11
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Equipment: Militia (Good Quality, ₡60) - - Character Traits: Terrain (Arctic) Skills: Pickpocket!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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2
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.
Former Stone Company Mercs
Bjorninion
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Average Scout - ₡288
Cool-headaed scout from an underground network of 'dragon caves' who failed to protect the Royal Family. (Traitor, was bought by Thaneson Eifiuamsen)
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HP: 11 HT: 11
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Equipment: Scout (Very Fine Quality, ₡175) - Rec, Mob Character Traits: Terrain (Mountains) Skills: Healer!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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5
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Herlufil
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Good Archer - ₡336
Bitchy ex-con who spent some time in the King's dungeons who always gives the good news first. (Traitor, was bought by Thaneson Eifiuamsen)
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HP: 11 HT: 12
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Equipment: Archer (Good Quality, ₡105) - F Character Traits: Skills: Spy!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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4
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Karufald
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Inferior Militia - ₡255
A stern brewer from an iceberg island who is searching for the knowledge of immortality. (Traitor, was bought by Thaneson Eifiuamsen)
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HP: 13 HT: 12
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Equipment: Militia (Poor Quality, ₡30) - - Character Traits: Coward Skills: Alchemist!
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Risk
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-3
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-2
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-1
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+0
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+1
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+2
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+3
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TS
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0.25
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