Lands of Kaliteth

From xulnwiki
Jump to navigationJump to search

Main: Kaliteth

History

Turthann Discovery of Kaliteth

On the 8th of Hiadhul, 711, during an exploration voyage to find the rumored Kingdom of Eliron of Thaledon to the far north, a Turthannian merchant ship unexpectedly discovered a new land. Excited by this discovery, the captain cancelled his planned voyage and instead spent the next four months charting and navigating around the continent, as wells as make several short forays ashore. Upon their return, they told the king of this new land, presented the charts and told their tales of what they had seen on the shores. The king proclaimed the name of this new land to be “Kaliteth”, then commissioned additional exploration missions to discover more about this land and to establish the initial outposts needed to lay claim.

Founding of the Exploration Outpost

On the 21st of Naffiodhiol, 711, a company of soldiers, explorers and scholars arrived at the southeastern most point of Kaliteth, the closest distance to Turthann, where they established an encampment to serve as their base of operations for the planned surveys of Kaliteth. What they soon discovered was that Kaliteth was a wild land, uninhabited by mankind, but rich in resources and wildlife. They further discovered that land was teaming with mythical creature and monsters, few of which had ever been encountered anywhere else known to mankind. Many explorers never returned from surveys deep into the interior.

Geography

Hazards

The lands of Kaliteth are full of dangers that often prove perilous for the unfortunate and inexperienced adventurer. Anyone intent on exploring these lands would be well advised to learn all they can of the possible hazards they may experience on their journey.

Diseases

Medical knowledge in this age is fairly limited and public sanitary practices are minimal, so exposure to and spread of diseases is commonplace. Wounds exposed to filthy conditions have risk of exposure. Further, many wild animals are either inflicted with or carriers of diseases that can spread to humans, when bitten or by eating diseased meat. Some monsters, such as orcs and goblins, intentionally coat their weapons with filth that could be contaminated by a disease.

Diagnosis
Once symptoms become apparent, a perception-based Diagnosis or Physician check can be made to attempt to classify the symptoms and identify the disease. A Veterinary roll can be used to investigate animals (alive or dead) for signs of infection. Attempting to identify a disease which has been previously encountered provides a +4 bonus. The larger the margin of success, the more detailed the information learned:

  • 0-1: name of disease
  • 2-3: typical interval and cycles
  • 4-5: advanced symptoms
  • 6+: all details of the disease


Treatment
Some priests have the ability to cast a divine blessing that can cure an individual of a contracted disease, but other than this, the victim primarily must just let the disease run its natural course. However, the use of specific herbal or alchemical concoctions (potions, ointments, balms, salves, etc.) can provide a bonus to an individual's future cyclic HT rolls and/or reduce effects of symptoms.

  • Brewed Bipoth Leaf - (+1 to HT) when drunk, helps reduce fevers.
  • Bidion Root Paste - (+2 to HT) when applied to pox sores.
  • Venicron Leaf Tincture - reduces pain by one level when applied to sores.
  • Infusion of Leuciphia Bile and Dried Actaea Beetle - (+3 to HT) and removes nausea and retching symptoms.
  • Potion of Cure Disease - immediately cures the disease, but does not recover damage or instantly remove symptoms which persist for 1/2 the normal cycle.
New Affliction Type
Itch (irritant): you have a penalty to all IQ, skill and self-control rolls. This is at -1 for a 
Minor Itch, -2 for a Major Itch, and -3 for a Severe Itch. Additionally, a special self-control roll 
needs to be made, at 12 for Minor Itch, 9 for Major Itch, and 6 for Severe Itch. Failure means one 
hand is occupied with scratching for 1 minute per margin of failure and inflicts 1 HP of cut damage.


Common Diseases of Kaliteth

  • Aldkin Gall
  • Balode Skeevies
  • Delgua Bloat
  • Drilgwhen Pox
  • Erob
  • Geunmos
  • Hinbther Fever
  • Ickypolril
  • Imdra Pox
  • Inbesmortae
  • Jehnk Joint
  • Mosdra Blight
  • Pivack
  • Ranenya
  • Skelbetar Fever
  • Turiden Trots

Points of Interest