Hoshiko Arms & Equipment
Main: Farside Station
Armor
TL | Armor | Location | DR | Weight | HP | aDR | Cost | LC | Notes | |
1 | Leather Jacket | arms, torso | 1* | 4 | 13 | 0 | $50 | 4 | [1,2] |
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1 | Leather Pants / Chaps | legs, groin | 1* | 3 | 12 | 0 | $40 | 4 | [1,2,6] | |
1 | Leather Bracers | forearms | 2* | 1 | 8 | 1 | $30 | 4 | [7] | |
6 | Flak Jacket | torso | 7 | 20 | 22 | 3 | $500 | 3 | ||
7 | Frag Vest | torso, groin | 5/2* | 9 | 17 | 4 | $350 | 3 | [1,5] | |
9 | Marine Armor | full suit | 25/15 | 45 | 29 | 10 | $20,000 | 1 | [3] | |
+ Helmet | head | 20/10 | 7 | 16 | 10 | $3,000 | 1 | [4] | ||
8 | Vacc Suit | full suit | 3* | 25 | 24 | 1 | $5,000 | 4 | [1] | |
+ Vacc Helmet | head | 3 | 5 | 14 | 3 | $1,000 | 4 | |||
9 | Vacc Suit | full suit | 6* | 25 | 24 | 2 | $10,000 | 4 | [1] | |
+ Vacc Helmet | head | 6 | 5 | 14 | 3 | $2,000 | 4 | |||
8 | Ballistic Vest | torso | 8/2 | 2 | 11 | 6 | $400 | 2 | [1,2,5] | |
9 | Ballistic Vest | torso | 12/3 | 2 | 11 | 8 | $800 | 2 | [1,2,5] |
Armor Repair Kit: 5 uses, costs $100, 5 lbs. Required for armor repair Armoury (Armor).
Aside from military forces who wear Marine Armor in combat situations or at guard posts, or police who generally wear Ballistic Vests when on patrol, most people in the Hoshiko Cluster do not typically wear any form of armor, including most criminals and pirates.
Since only military generally wear marine armor, anyone wearing this armor will typically be assumed to be military: Social Regard (Feared). However, without a proper Disguise, or if wearing the armor outside of a combat area, actual military members will likely be very suspicious and question the person. Without proper authorization, wearing marine armor is typically illegal.
Although Vacc Suits have DR, no one wears a vacc suit as armor. Instead, these suits are solely for their functional utility value for anyone working in vacuum (asteroid miners, space ship mechanics, etc.). Anyone walking around in a vacc suit either planetside, on a space station, or onboard a ship will be viewed as either a freak or insane, Social Stigma (Nutball), suffering a -2 penalty to all reactions.
Changing Posture in Armor: wearing armor that increase a person’s encumbrance level to Medium or higher makes changing posture more difficult; each posture change takes two seconds instead of the normal one second, i.e. standing from prone wearing heavy armor will take four seconds instead of two.
Layering Armor: only if inner layer is both flexible and concealable. Add DR of both layers. Incurs a penalty of -1 to DX and DX-based skills.
Firearms
TL | Weapon | Malf | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes | |
GUNS (PISTOL) (DX-4, or most other Guns at -2) | |||||||||||||||
7 | Revolver, .38 | 17 | 2d-1 pi | 2 | 120/1,500 | 2/0.2 | 3 | 6(3i) | 8 | -2 | 2 | $50 | 3 | ||
7 | Holdout Pistol, .38 | 16 | 2d-1 pi | 1 | 120/1,500 | 1.3/0.2 | 3 | 6(3i) | 8 | -1 | 2 | $75 | 3 | ||
7 | Revolver, .44M | 17 | 3d pi+ | 2 | 200/2,500 | 3.25/0.3 | 3 | 6(3i) | 11 | -3 | 4 | $225 | 3 | ||
7 | Auto Pistol, 9mm | 16 | 2d+2 pi | 2 | 150/1,850 | 2.6/0.6 | 3 | 15+1(3) | 9 | -2 | 2 | $200 | 3 | ||
9 | Auto Pistol, 9mm | 18 | 2d+2 pi | 2 | 150/1,900 | 2/0.7 | 3 | 18+1(3) | 9 | -2 | 2 | $800 | 3 | ||
9 | Auto Pistol, .44M | 18 | 3d pi+ | 2 | 230/2,500 | 4.5/0.6 | 3 | 9+1(3) | 12 | -3 | 4 | $740 | 3 | ||
GUNS (SMG) (DX-4, or most other Guns at -2) | |||||||||||||||
7 | SMG, 9mm | 15 | 3d-1 pi | 4 | 160/1,900 | 7.5/1.2 | 13 | 30+1(3) | 10† | -4 | 2 | $300 | 2 | [1] | |
GUNS (RIFLE) (DX-4, or most other Guns at -2) | |||||||||||||||
7 | Lever-Action Carbine, .44M | 17 | 3d pi+ | 4 | 450/3,000 | 7/0.3 | 2 | 6+1(3i) | 10† | -4 | 2 | $75 | 3 | ||
7 | Bolt-Action Rifle, 7.62mm | 17 | 7d pi | 5 | 1,000/4,200 | 8.9/0.3 | 1 | 5+1(3) | 10† | -5 | 4 | $88 | 3 | ||
7 | Assault Rifle, 5.56mm | 17 | 5d pi | 5 | 500/3,500 | 9/1 | 12 | 30+1(3) | 9† | -4 | 2 | $200 | 2 | [1] | |
7 | Assault Rifle, 7.62mm | 16 | 5d+1 pi | 4 | 400/3,000 | 10.5/1.8 | 10 | 30+1(3) | 10† | -4 | 2 | $75 | 2 | [1] | |
8 | Assault Carbine, 5.56mm | 18 | 4d+2 pi | 4 | 400/3,000 | 7.3/1 | 15 | 30+1(3) | 9† | -3 | 2 | $450 | 2 | [1] | |
8 | Sniper Rifle, .338 | 18 | 9d+1 pi | 6+3 | 1,500/5,500 | 17.5/0.8 | 1 | 4+1(3) | 11B† | -6 | 4 | $2,800 | 2 | ||
9 | ICW, 6.8mm | 18 | 6d pi | 4+2 | 700/4,000 | 12/1.5 | 15 | 25+1(3) | 10† | -5 | 2 | $7,000 | 1 | ||
GUNS (SHOTGUN) (DX-4, or most other Guns at -2) | |||||||||||||||
6 | Pump Shotgun, 12G | 17 | var. | var. | var. | 8/0.7 | 2 | 5(3i) | 10† | -5 | var. | $120 | 3 | [2] | |
GUNS (LMG) (DX-4, or most other Guns at -2) | |||||||||||||||
7 | SAW, 5.56mm | 16 | 5d+1 pi | 5 | 800/3,500 | 24/7 | 12! | 200(5) | 12B† | -6 | 2 | $1,200 | 1 | ||
9 | Light Support Weapon, 7mm | 17 | 6d pi | 4 | 700/4,000 | 15/5 | 15 | 200(5) | 9B† | -5 | 2 | $3,000 | 1 | ||
BEAM WEAPONS (RIFLE) (DX-4, or Guns (Rifle)-4) | |||||||||||||||
9 | Assault Laser | 17 | 4d(2) brn | 8+1 | 700/2,100 | 10/4p | 1 | 40(5) | 7† | -5 | 1 | $10,000 | 1 | ||
† Two-handed |
Malfunctions: all firearms have a chance to encounter a malfunction during use, even brand-new, never-been-fired weapons. The base Malf score 18. This base score is then modified dependant upon the age, amount of maintenance performed and the conditions in which the weapon is exposed too. Any operation roll (attack roll) that equals or exceeds this value results in a malfunction.
Weapon Repair Kit: 5 uses, costs $50, 2 lbs. Required for firearm repair Armoury (Small Arms).
Sawed-Off Shotgun: shortened barrel reduces weight by 0.75 lbs; removing shoulder stock reduces Bulk by 1 and weight by 1.0 lb, but reduces Acc by 1 and increases required ST by 1.2 and Rcl by 1. LC 2.
Ammunition
Ammo | Weight | Cost | LC |
.338 | 0.2 | $4.00 | 2 |
.38 | 0.033 | $0.67 | 3 |
.44M | 0.05 | $1.00 | 3 |
5.56mm | 0.033 | $0.67 | 2 |
6.8mm | 0.06 | $1.20 | 2 |
7mm | 0.025 | $0.50 | 2 |
7.62mm | 0.06 | $1.20 | 2 |
9mm | 0.038 | $0.78 | 3 |
12G (shotgun) | 0.14 | var. | 3 |
power cell | 4.00 | $20.00 | 3 |
Shotgun Ammunition Varieties | ||||||
Type | Damage | Acc | Range | RoF | Rcl | Cost |
4.19mm Birdshot | 1d+1 (0.5) pi- | 3 | 16/533 | n x72 | 1 | $1.30 |
8.38mm Buckshot | 1d+1 pi | 3 | 40/800 | n x9 | 1 | $1.30 |
17.43mm Slug | 5d pi++ | 4 | 100/1,200 | n | 4 | $1.30 |
Baton | 1d (0.5) cr | 2 | 20/250 | n | 3 | $1.00 |
Beanbag | 1d (0.2) cr dkb | 0 | 10/150 | n | 3 | $1.50 |
Flechette | 1d+1 pi- | 3 | 100/1,200 | n x20 | 1 | $2.00 |
Rubber Shot | 1d-3 (0.2) cr | 3 | 20/120 | n x18 | 1 | $1.00 |
Hollow-point (HP): pi dmg level +1, armor divisor (0.5).
Armor Piercing (AP): pi dmg level -1, armor divisor (2), LC-1, cost x2.
Unique Melee Weapons
TL | Weapon | Damage | Reach | Parry | Weight | ST | Cost | Notes |
KNIFE (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3) | ||||||||
5 | Quánzhao “fist claw” | sw (0.5) cut | C,1 | 0 | 3 | 7 | $500 | [1] |
or | thr+2 (0.5) imp | C | 0 | - | - | - | - | |
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