Difference between revisions of "Elathain's Grimoire"

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Latest revision as of 22:25, 21 October 2018

Barkskin

Keywords: Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 5 hours fixed

The caster retrieves a piece of treebark from his pack taking an extra 1 second. Upon casting, up the recipient's skin hardens into a thick bark, granting DR 5 against crushing and impaling attacks.

Affliction 1 (HT; Advantage, Barkskin, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 100x, 80%; Fixed Duration, +0%; Sorcery, -15%; Trigger Very Common, Bark, -10%; Takes Extra Time 1, -10%)

Note: "Barkskin" is Damage Reduction 5 (Magic, -10%; Tough Skin, -40%; Low Signature, +10%; imp/cr only, -30%) [8]

Graft Limb

Keywords: Healing / Buff
Full Cost: 18 points.
Casting Roll: -
Range: 10 yards
Duration: 30 minutes fixed

The caster draws magical green energy from nature and begins to rebuild the target's limb with the same energy for 30 minutes, granting Regrowth.

Affliction 1 (HT; Advantage, Graft Limb, +80%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)

Note: "Graft Limb" is Regrowth (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)

Healing of the Fey

Keywords: Healing / Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 30 minutes fixed

The caster draws magical green energy from nature and envelopes the target in the same energy for 30 minutes, granting Regeneration: 1 HP per minute.

Affliction 1 (HT; Advantage, Healing of the Fey, +100%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)

Note: "Healing of the Fey" is Regenerate 1 HP per Minute (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)

Nightvision

Keywords: Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 5 hours fixed

The target gains Nightvision 4.

Affliction 1 (HT; Advantage, Nightvision 4, +40%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 100x , 80%; Fixed, +0%; Sorcery, -15%

Nightvision 4 (Magic, -10%)

Hunt Prey

Keywords: Buff
Full Cost: 19 points.
Casting Roll: -
Range: 10 yards
Duration: 3 minutes

The target gains Silence 2.

Affliction 1 (HT; Advantage, Hunt Prey, +90%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 3x , 20%; Sorcery, -15%

Note: "Hunt Prey" is Silence 2 (Magic, -10%)

Poison Weapon

Keywords: Weapon Buff
Full Cost: 18 points.
Casting Roll: -
Range: 10 yards
Duration: 90 minutes fixed

The weapon is coated in a venomous green aura and deals an extra 2d6 tox damage upon successfully penetrating DR.

Affliction 1 (HT; Advantage Poison Weapon, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Weapons, -20%)

Note: ""Poison Weapon"" is Innate Attack 2 (2d tox +8; Magic, -10%; Follow-Up, This Weapon, +0%)

Shillelagh

Keywords: Weapon Buff
Full Cost: 17 points.
Casting Roll: -
Range: 10 yards
Duration: 90 minutes fixed

The wooden weapon glows with a white aura and visibly vibrates. It grants an extra 2d6 crushing damage upon successfully penetrating DR.

Affliction 1 (HT; Advantage, Shillelagh, +90%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Wooden Weapons, -40%)

Note: "Shillelagh" is Innate Attack 2 (2d cr +10; Magic, -10%; Follow-Up, This Weapon, +0%)

Summon Swarm

Keywords: Innate Attack
Full Cost: 11 points.
Casting Roll: -
Range: 2y radius emanation
Duration: 10 seconds

A swarm of vermin attacks foes around the caster in a 2 yard radius, dealing 1d tox damage ignoring DR.

Innate Attack 1 (1d tox +4; Sorcery, -15%; Area Effect 2y, +50%; Contact Agent, +150%; Emanation, -20%; Low Signature, +10%; Persistent, -40%; Selective Area, +20%; Underwater, +20%)