Difference between revisions of "Elathain's Grimoire"

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(Created page with "== Barkskin == Keywords: Buff Full Cost: 20 points. Casting Roll: - Range: 10 yards Duration: 5 hours fixed The caster retrieves a piece of treebark from his pack taking an e...")
 
 
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== Barkskin ==
 
== Barkskin ==
Keywords: Buff
+
''Keywords'': Buff<br>
Full Cost: 20 points.
+
''Full Cost'': 20 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 10 yards
+
''Range'': 10 yards<br>
Duration: 5 hours fixed
+
''Duration'': 5 hours fixed
  
 
The caster retrieves a piece of treebark from his pack taking an extra 1 second. Upon casting, up the recipient's skin hardens into a thick bark, granting DR 5 against crushing and impaling attacks.  
 
The caster retrieves a piece of treebark from his pack taking an extra 1 second. Upon casting, up the recipient's skin hardens into a thick bark, granting DR 5 against crushing and impaling attacks.  
  
Affliction 1 (HT; Advantage, Barkskin, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 100x, 80%; Fixed Duration, +0%; Sorcery, -15%; Trigger Very Common, Bark, -10%; Takes Extra Time 1, -10%)
+
''Affliction 1 (HT; Advantage, Barkskin, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 100x, 80%; Fixed Duration, +0%; Sorcery, -15%; Trigger Very Common, Bark, -10%; Takes Extra Time 1, -10%)
  
Note: Barkskin is Damage Reduction 5 (Magic, -10%; Tough Skin, -40%; Low Signature, +10%; imp/cr only, -30%) [8]"
+
''Note: "Barkskin" is Damage Reduction 5 (Magic, -10%; Tough Skin, -40%; Low Signature, +10%; imp/cr only, -30%) [8]''
  
 
== Graft Limb ==
 
== Graft Limb ==
Keywords: Healing / Buff
+
''Keywords'': Healing / Buff<br>
Full Cost: 18 points.
+
''Full Cost'': 18 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 10 yards
+
''Range'': 10 yards<br>
Duration: 30 minutes fixed
+
''Duration'': 30 minutes fixed
  
 
The caster draws magical green energy from nature and begins to rebuild the target's limb with the same energy for 30 minutes, granting Regrowth.
 
The caster draws magical green energy from nature and begins to rebuild the target's limb with the same energy for 30 minutes, granting Regrowth.
  
Affliction 1 (HT; Advantage, Graft Limb, +80%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)
+
''Affliction 1 (HT; Advantage, Graft Limb, +80%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)
  
Note: ""Graft Limb"" is Regrowth (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)"
+
''Note: "Graft Limb" is Regrowth (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)''
  
 
== Healing of the Fey ==
 
== Healing of the Fey ==
Keywords: Healing / Buff
+
''Keywords'': Healing / Buff<br>
Full Cost: 20 points.
+
''Full Cost'': 20 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 10 yards
+
''Range'': 10 yards<br>
Duration: 30 minutes fixed
+
''Duration'': 30 minutes fixed<br>
  
 
The caster draws magical green energy from nature and envelopes the target in the same energy for 30 minutes, granting Regeneration: 1 HP per minute.  
 
The caster draws magical green energy from nature and envelopes the target in the same energy for 30 minutes, granting Regeneration: 1 HP per minute.  
  
Affliction 1 (HT; Advantage, Healing of the Fey, +100%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)
+
''Affliction 1 (HT; Advantage, Healing of the Fey, +100%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)
  
Note: ""Healing of the Fey"" is Regenerate 1 HP per Minute (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)"
+
''Note: "Healing of the Fey" is Regenerate 1 HP per Minute (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)''
  
 
== Nightvision ==
 
== Nightvision ==
Keywords: Buff
+
''Keywords'': Buff<br>
Full Cost: 20 points.
+
''Full Cost'': 20 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 10 yards
+
''Range'': 10 yards<br>
Duration: 5 hours fixed
+
''Duration'': 5 hours fixed
  
 
The target gains Nightvision 4.
 
The target gains Nightvision 4.
  
Affliction 1 (HT; Advantage, Nightvision 4, +40%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 100x , 80%; Fixed, +0%; Sorcery, -15%
+
''Affliction 1 (HT; Advantage, Nightvision 4, +40%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 100x , 80%; Fixed, +0%; Sorcery, -15%
  
Nightvision 4 (Magic, -10%)"
+
''Nightvision 4 (Magic, -10%)''
  
 
== Hunt Prey ==
 
== Hunt Prey ==
Keywords: Buff
+
''Keywords'': Buff<br>
Full Cost: 19 points.
+
''Full Cost'': 19 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 10 yards
+
''Range'': 10 yards<br>
Duration: 3 minutes
+
''Duration'': 3 minutes
  
 
The target gains Silence 2.
 
The target gains Silence 2.
  
Affliction 1 (HT; Advantage, Hunt Prey, +90%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 3x , 20%; Sorcery, -15%
+
''Affliction 1 (HT; Advantage, Hunt Prey, +90%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 3x , 20%; Sorcery, -15%
  
Note: ""Hunt Prey"" is Silence 1 (Magic, -10%)"
+
''Note: "Hunt Prey" is Silence 2 (Magic, -10%)''
  
 
== Poison Weapon ==
 
== Poison Weapon ==
Keywords: Weapon Buff
+
''Keywords'': Weapon Buff<br>
Full Cost: 20 points.
+
''Full Cost'': 18 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 20 yards
+
''Range'': 10 yards<br>
Duration: 90 minutes fixed
+
''Duration'': 90 minutes fixed
  
 
The weapon is coated in a venomous green aura and deals an extra 2d6 tox damage upon successfully penetrating DR.
 
The weapon is coated in a venomous green aura and deals an extra 2d6 tox damage upon successfully penetrating DR.
  
Affliction 1 (HT; Advantage Poison Weapon, +80%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Weapons, -20%)
+
''Affliction 1 (HT; Advantage Poison Weapon, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Weapons, -20%)
  
Note: ""Poison Weapon"" is Innate Attack 2 (2d tox +8; Magic, -10%; Follow-Up, This Weapon, +0%)"
+
''Note: ""Poison Weapon"" is Innate Attack 2 (2d tox +8; Magic, -10%; Follow-Up, This Weapon, +0%)''
  
 
== Shillelagh ==
 
== Shillelagh ==
Keywords: Weapon Buff
+
''Keywords'': Weapon Buff<br>
Full Cost: 19 points.
+
''Full Cost'': 17 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 20 yards
+
''Range'': 10 yards<br>
Duration: 90 minutes fixed
+
''Duration'': 90 minutes fixed<br>
  
 
The wooden weapon glows with a white aura and visibly vibrates. It grants an extra 2d6 crushing damage upon successfully penetrating DR.
 
The wooden weapon glows with a white aura and visibly vibrates. It grants an extra 2d6 crushing damage upon successfully penetrating DR.
  
Affliction 1 (HT; Advantage, Shillelagh, +90%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Wooden Weapons, -40%)
+
''Affliction 1 (HT; Advantage, Shillelagh, +90%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Wooden Weapons, -40%)
  
Note: ""Shillelagh"" is Innate Attack 2 (2d cr +10; Magic, -10%; Follow-Up, This Weapon, +0%)"
+
''Note: "Shillelagh" is Innate Attack 2 (2d cr +10; Magic, -10%; Follow-Up, This Weapon, +0%)''
  
 
== Summon Swarm ==
 
== Summon Swarm ==
Keywords: Innate Attack
+
''Keywords'': Innate Attack<br>
Full Cost: 11 points.
+
''Full Cost'': 11 points.<br>
Casting Roll: -
+
''Casting Roll'': -<br>
Range: 2y radius
+
''Range'': 2y radius emanation<br>
emanation
+
''Duration'': 10 seconds<br>
Duration: 10 seconds
 
  
 
A swarm of vermin attacks foes around the caster in a 2 yard radius, dealing 1d tox damage ignoring DR.
 
A swarm of vermin attacks foes around the caster in a 2 yard radius, dealing 1d tox damage ignoring DR.
  
Innate Attack 1 (1d tox +4; Sorcery, -15%; Area Effect 2y, +50%; Contact Agent, +150%; Emanation, -20%; Low Signature, +10%; Persistent, -40%; Selective Area, +20%; Underwater, +20%)"
+
''Innate Attack 1 (1d tox +4; Sorcery, -15%; Area Effect 2y, +50%; Contact Agent, +150%; Emanation, -20%; Low Signature, +10%; Persistent, -40%; Selective Area, +20%; Underwater, +20%)''

Latest revision as of 22:25, 21 October 2018

Barkskin

Keywords: Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 5 hours fixed

The caster retrieves a piece of treebark from his pack taking an extra 1 second. Upon casting, up the recipient's skin hardens into a thick bark, granting DR 5 against crushing and impaling attacks.

Affliction 1 (HT; Advantage, Barkskin, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 100x, 80%; Fixed Duration, +0%; Sorcery, -15%; Trigger Very Common, Bark, -10%; Takes Extra Time 1, -10%)

Note: "Barkskin" is Damage Reduction 5 (Magic, -10%; Tough Skin, -40%; Low Signature, +10%; imp/cr only, -30%) [8]

Graft Limb

Keywords: Healing / Buff
Full Cost: 18 points.
Casting Roll: -
Range: 10 yards
Duration: 30 minutes fixed

The caster draws magical green energy from nature and begins to rebuild the target's limb with the same energy for 30 minutes, granting Regrowth.

Affliction 1 (HT; Advantage, Graft Limb, +80%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)

Note: "Graft Limb" is Regrowth (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)

Healing of the Fey

Keywords: Healing / Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 30 minutes fixed

The caster draws magical green energy from nature and envelopes the target in the same energy for 30 minutes, granting Regeneration: 1 HP per minute.

Affliction 1 (HT; Advantage, Healing of the Fey, +100%; Range 10y, -15%; Signature, +0%; Accuracy 0, -15%; Extended Duration, 10x, 40%; Fixed Duration, +0%; Sorcery, -15%)

Note: "Healing of the Fey" is Regenerate 1 HP per Minute (Magic, -10%; Uses per Day 1, -40%; Accessibility (outdoors), -20%; Visible, -10%)

Nightvision

Keywords: Buff
Full Cost: 20 points.
Casting Roll: -
Range: 10 yards
Duration: 5 hours fixed

The target gains Nightvision 4.

Affliction 1 (HT; Advantage, Nightvision 4, +40%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 100x , 80%; Fixed, +0%; Sorcery, -15%

Nightvision 4 (Magic, -10%)

Hunt Prey

Keywords: Buff
Full Cost: 19 points.
Casting Roll: -
Range: 10 yards
Duration: 3 minutes

The target gains Silence 2.

Affliction 1 (HT; Advantage, Hunt Prey, +90%; Range 10y, -15%; Accuracy 0, -15%; No Signature, +20%; Extended Duration: 3x , 20%; Sorcery, -15%

Note: "Hunt Prey" is Silence 2 (Magic, -10%)

Poison Weapon

Keywords: Weapon Buff
Full Cost: 18 points.
Casting Roll: -
Range: 10 yards
Duration: 90 minutes fixed

The weapon is coated in a venomous green aura and deals an extra 2d6 tox damage upon successfully penetrating DR.

Affliction 1 (HT; Advantage Poison Weapon, +80%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Weapons, -20%)

Note: ""Poison Weapon"" is Innate Attack 2 (2d tox +8; Magic, -10%; Follow-Up, This Weapon, +0%)

Shillelagh

Keywords: Weapon Buff
Full Cost: 17 points.
Casting Roll: -
Range: 10 yards
Duration: 90 minutes fixed

The wooden weapon glows with a white aura and visibly vibrates. It grants an extra 2d6 crushing damage upon successfully penetrating DR.

Affliction 1 (HT; Advantage, Shillelagh, +90%; Range 10y, -15%; Accuracy 0, -15%; Extended Duration: 30x, 60%; Fixed Duration, +0%; Sorcery, -15%: Only on Wooden Weapons, -40%)

Note: "Shillelagh" is Innate Attack 2 (2d cr +10; Magic, -10%; Follow-Up, This Weapon, +0%)

Summon Swarm

Keywords: Innate Attack
Full Cost: 11 points.
Casting Roll: -
Range: 2y radius emanation
Duration: 10 seconds

A swarm of vermin attacks foes around the caster in a 2 yard radius, dealing 1d tox damage ignoring DR.

Innate Attack 1 (1d tox +4; Sorcery, -15%; Area Effect 2y, +50%; Contact Agent, +150%; Emanation, -20%; Low Signature, +10%; Persistent, -40%; Selective Area, +20%; Underwater, +20%)